Start Date: Tuesday, July 3, 2018
Time: 4 PM PDT / 6 PM CDT / 7 PM EDT / 23:59 UTC July 3 I am a GM looking to start a group for a post-apocalyptic survival campaign set in the Fallout universe. The system used will be based on Into the Odd with a Fallout theme. I expect the players will have never played Into the Odd before, which is fine because the system is extremely simple. For this reason it is good for beginners and players new to RPGs are welcome. There's one main roll in the game: a save. You roll a d20 and try to get equal or below your stat. Combat is just as simple: you roll your damage die, subtract their armor, and do that much damage. The full rules to Into the Odd are free on the author's website: <a href="http://goo.gl/pg6F6O" rel="nofollow">http://goo.gl/pg6F6O</a>
I have played and GMed hundreds of hours of tabletop RPGs,
and hosted many one shots on Roll20 as well as successful months-long
campaigns.
This game will require payment to the Game Master at a
rate of $5 via PayPal for each session. Roll20 is not responsible
for any payment transactions and cannot enforce any private
arrangements.
Campaign Background
After many days of travel, a band of survivors in need of water, food, and rest spots a settlement up ahead. Located in the Houghs Neck part of Quincy and surrounded by a palisade of wood and scrap metal, could this be just the haven they are searching for? The campaign will take place in 2280, over 100 years after the Great War, and 7 years prior to the events of Fallout 4.
Campaign Features
The adventure is a healthy mix of combat, exploration, and
role-playing. I expect the session should take about 4 hours. It will
focus around exploring the new town, interacting with the locals, and
getting paid to do some work for them. For the future I see the campaign heading toward a hex crawl based around player goals.
Character Creation
We'll be starting at Novice (1st) level. Characters will be
created based on the standard Into the Odd rules: 3d6 for each stat with
randomized starting equipment.
Application (4-6 seats total)
Please post applications and questions here. 18+ only. Voice with Discord is mandatory. Please use push-to-talk.
1) Describe yourself and a bit about your roleplaying experience
2) What do you enjoy most about tabletop RPGs? 3) Have you played Fallout before? What draws you to a post-apocalyptic RPG? 4) How did you find my LFG?
5) What made you pick my LFG post?
6) Do you accept the payment requirements for the session?
Why paid GMing?
1. Defray the content costs. I'm hoping to use the money to buy a year sub to Roll20 and more RPG materials.
2. Prevent flakes. Players (and GMs) are far more likely to show up and be on time if there's payment involved.
3. It takes a lot of extra time to GM. I spend about 2 hours per
game-hour prepping. Reading the adventure, taking notes,
cross-referencing rules, finding and making tokens, finding and making
maps, setting them up in Roll20, adding NPCs to Roll20, going over
character sheets, and organizing the session all takes a lot of time
outside the game. It's part of the hobby, but as I'm having to put in
prep time I'd rather not have to spend so much on the content costs too. LFG Listing