Reference to a closed thread at <a href="https://app.roll20.net/forum/post/4002928/is-there-anything-to-create-4-bars-passive-perception-macro-shapedscripts-v0-dot-8-2" rel="nofollow">https://app.roll20.net/forum/post/4002928/is-there-anything-to-create-4-bars-passive-perception-macro-shapedscripts-v0-dot-8-2</a> I was wondering if there were any plans to add a permanent Passive Perception Box to the sheet, and be able to reference this sheet in macros and inline calls for all party members. My current method is elongated and tiresome to setup: /w gm &{template:default}{{name=PC Perception Check}}{{(Threat)=Versus DC [[?{DC_Check?|10}]]}}{{Shade=[[10[base]+@{Shade|wisdom_mod}[wisdom] +@{Shade|pb}[prof] ]] Passive}}{{Kipper=[[10[base]+@{Kipper Gimlen|wisdom_mod}[wisdom] +0[prof] ]] Passive}} The obvious issue being the skill being taken or otherwise allowing a proficiency bonus, which has to be figured manually. In the above macro, I simply call on this when needed. It adds a Base 10 + Wisdom Modifier + Proficiency in Perception if the character has it. However, if this were on the sheet compiled separately and then referenceable, I could do something like: /w gm &{template:default}{{name=PC Perception Check}}{{(Threat)=Versus DC [[?{DC_Check?|10}]]}}{{Shade=[[@{Shade| PassPerception }]] Passive}}{{Kipper=[[@{Kipper Gimlen| PassPerception }]] Passive}} Passive Perception is one of the few skills that needs to have its own place on the sheet because of things the PC's "Could" notice, but we need to secretly gmroll on. Being able to pull that attribute and make the determination quickly, without having to keep sidenotes every time they level, would be so beneficial. The current system Shaped uses defines the skills as a numbered array, rather than bloat the program with individual skill names. I get that. But I only ever see perception as the one skill used passively the majority of gametime. The rest is DM call, and those can simply be done as needed.