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Tokenized Scaling

After just reading this (<a href="https://app.roll20.net/forum/post/1244188/the-size-of-the-distance-measurement-should-scale-with-zoom-levels-ruler" rel="nofollow">https://app.roll20.net/forum/post/1244188/the-size-of-the-distance-measurement-should-scale-with-zoom-levels-ruler</a>) I was thinking of my issue with tokens and world maps. &nbsp;My characters are starting Curse of Strahd in Daggerford. &nbsp;All Good. &nbsp;Then they get on the Barovia Map. &nbsp;And their Advanced Fog Of War, Light, and Vision all reflect feet, but are now relative to a Quarter Mile! &nbsp;So, somehow my characters can now see - in complete darkness - for 12 hexes, or 3 miles. &nbsp;Ummmmm ... no. I resolved this by making a "Party Token" and grouping them all together (useable by all), adjusting vision and light ranges accordingly, and reducing the size of the token. &nbsp;The token is a drawing, does not snap to grid. But this will make it hard for them to split up (Yeah - I know - they should NEVER split up, but you know PCs ...) and to roll for perceptions, figure marching order, etc. What I wish the game would do is scale vision, light, and token size to the map's current measurement. &nbsp;The standard being feet, 5/ square. &nbsp;But the map should know that any token entering onto a map scaled in miles needs all those figures reduced by the appropriate amount.
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... Okay. Dumb question maybe. Did you set the Scale:unit size to the corrected feet?
I didn't change anything from the maps provided. &nbsp;I did add my own - in so far as Daggerford's map only, but they start on the start page which was created via roll 20 and should already be set up.
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