After just reading this (<a href="https://app.roll20.net/forum/post/1244188/the-size-of-the-distance-measurement-should-scale-with-zoom-levels-ruler" rel="nofollow">https://app.roll20.net/forum/post/1244188/the-size-of-the-distance-measurement-should-scale-with-zoom-levels-ruler</a>) I was thinking of my issue with tokens and world maps. My characters are starting Curse of Strahd in Daggerford. All Good. Then they get on the Barovia Map. And their Advanced Fog Of War, Light, and Vision all reflect feet, but are now relative to a Quarter Mile! So, somehow my characters can now see - in complete darkness - for 12 hexes, or 3 miles. Ummmmm ... no. I resolved this by making a "Party Token" and grouping them all together (useable by all), adjusting vision and light ranges accordingly, and reducing the size of the token. The token is a drawing, does not snap to grid. But this will make it hard for them to split up (Yeah - I know - they should NEVER split up, but you know PCs ...) and to roll for perceptions, figure marching order, etc. What I wish the game would do is scale vision, light, and token size to the map's current measurement. The standard being feet, 5/ square. But the map should know that any token entering onto a map scaled in miles needs all those figures reduced by the appropriate amount.