Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences here.
×
×
Cookie Preferences
We use Cookies to help personalize and improve Roll20. For more information on our use of non-essential Cookies, visit our Privacy Policy here.
Is there a way to inverse the colors? I would like to tie the value to a damage taken bar that turns red as it goes up instead of a health remaining bar that turns red as it goes down?
I think I had to have the code modified to do this - if you look in previous threads on the subject you should find it. If not let me know and I will cut paste my version and see how it goes.
Thanks DK I found the thread and I too am running a Shadow of the Demon Lord game so I substituted the var percReal = 100 - Math.round((curValue / maxValue) * 100) on line 31 and it works great now.