I don't use Advanced Fog of War because it can be a severe performance problem for lower end computers. YMMV. You can use the Torch API script to easily set various types of vision: !torch with a token selected gives you a standard 20ft bright, 20ft more dim, all players see it. !torch 120 -5 no Gives you 120ft dim vision that only the controllers of the token can see (think Darkvision) !torch 120 60 yes --60 Gives you a 60º arc of 60ft bright, 60ft more dim (think, Bullseye Lantern). You can get help with: !torch --help There are several other commands. TokenMod is also really great for setting up light sources. This is my current TokenMod macro (I give it to my players), which will give you a whole menu of possible light sources for the selected token(s): !token-mod --set ?{Vision|Torch, light_radius#40 light_dimradius#20 light_hassight#yes light_angle#360 light_otherplayers#yes|Hooded Lantern, light_radius#60 light_dimradius#30 light_hassight#yes light_angle#360 light_otherplayers#yes|Bullseye Lantern, light_radius#120 light_dimradius#60 light_angle#60 light_hassight#yes light_otherplayers#yes|Lamp, light_radius#30 light_dimradius#15 light_hassight#yes light_angle#360 light_otherplayers#yes|Candle, light_radius#5 light_dimradius#=0 light_hassight#yes light_angle#360 light_otherplayers#yes|Darkvision, light_radius#60 light_dimradius#=-5 light_hassight#yes light_angle#360 light_otherplayers#no|Darkvision (90'), light_radius#90 light_dimradius#=-5 light_hassight#yes light_angle#360 light_otherplayers#no|Warlock Devil's Sight, light_radius#120 light_dimradius#=120 light_hassight#yes light_angle#360 light_otherplayers#no|No light source(Dusk), light_radius#120 light_dimradius#=-5 light_hassight#yes light_angle#360 light_otherplayers#no|Fog, light_radius#200 light_dimradius#=5 light_hassight#yes light_angle#360 light_otherplayers#no|No light source, light_radius#5 light_dimradius#=-5 light_hassight#yes light_angle#360 light_otherplayers#no|Blinded, light_hassight#no light_angle#360 light_otherplayers#no} Also, remember that you can select a token hand hit ctrl-L (or cmd-L on mac) to see what that token can see. One more note on light direction. Most token artwork faces "down", but light faces "up" You can get them in line with this TokenMod command: !token-mod --on fliph flipv --set rotation|180 Basically, this flips the image horizontally and vertically (which has the effect of rotating it 180º, then rotates the token 180º, leaving the rotation handle pointing in the direction that the token does. Light is always centered on the rotation handle, so that makes a handy pointing device. =D