Many API scripts utilize GUIs in the chat window, but the most complex of these are held back by the fact that the player will do a lot of scrolling and might scroll past the most recent menu display into a past one. What I propose is that a new option be added to sendChat: bubble (object) . When a chat command with a non-null bubble option is sent, all previous chat messages in the in-game chat history of the each recipient of the message with that same bubble object are purged so you only see the most recent chat message when it displays. For example, if you had a massive shop display set up with Cash Master, you might use the command... sendChat("Cash Master", menuText, null, {bubble: cmBubbleObject}); Then, any previous sendChat() commands that had also used cmBubbleObject would be deleted and the users would only see the most recent CashMaster menu.