Hiya, I've been using Matt's Door Script for a long time (Aaron's updated version) and never had any problems with it, but now all of a sudden some of my doors aren't locked even with Bar1 set to (1). They can still be opened and closed but now I can newer count on the locks working or not The same goes for traps.. When creating new doors they all seem to function normally, locks and traps and all. Problem is that I'm not sure how long it will last.&nbsp; Any ideas? Matt's Original script: <a href="https://app.roll20.net/forum/post/636123/script-door-control-for-players-includes-locks-and-traps/?pageforid=636123#post-636123" rel="nofollow">https://app.roll20.net/forum/post/636123/script-door-control-for-players-includes-locks-and-traps/?pageforid=636123#post-636123</a> Aaron's updated version: <a href="https://app.roll20.net/forum/post/5019325/script-update-matts-door-script-i-made-a-few-changes-to-add-some-error-detection-of-common-problems-as-well-as-distance-checks-to-the-nearest-matching-speaking-token" rel="nofollow">https://app.roll20.net/forum/post/5019325/script-update-matts-door-script-i-made-a-few-changes-to-add-some-error-detection-of-common-problems-as-well-as-distance-checks-to-the-nearest-matching-speaking-token</a> Edit: Found the problem after some lengthy testing. It occurs whenever you change the name of the switch or the aura isn't set to even numbers, 1, 2 or 3..&nbsp;