From today's update: " Character Sheets Ah, Character Sheets. If you go back to the very beginning of Roll20, you’ll find the Dev Team saying things like, “We are never going to do Character Sheets.” (Seriously, go listen to an early podcast by us from 2012 — we actually said ridiculous things like this on a regular basis). Later, we relented and added Character Attributes and Abilities, which we felt were a good compromise between adding quick-reference values to Roll20 (such as hit points and AC), while at the same time not having full-blown character sheets with every piece of info on a character. And while that works well for some games like Dungeon World that don’t have a lot of traits to track, other games like Pathfinder require lots of stats to be used on a regular basis — leading many GMs to put 100’s of Attributes in their Characters, which the system doesn’t really handle so well from an organizational standpoint. So we’ve finally decided to tackle this problem head-on. In the Spring Update, you can expect to see full-blown character sheets in Roll20. Sheets can have hundreds of fields of data if needed, different types of fields (text boxes, check boxes, radio buttons, etc.), can be styled to change how they look to match the game, and there will be a library of community-created templates to choose from so you can get up and running quickly. We’re also examining the possibility of adding a “Character Vault” which allows you to store characters on your Roll20 account and bring them to multiple games, perfect for those quick pickup games or ongoing society-style gameplay. We’re still working out all the various nuts-and-bolts to make this function, and as with everything Roll20 we want it to be as easy to use as possible. But we’re well enough underway that we can say for sure “this is coming,” and we’re excited to share more details with you as development continues. " Will there be a limit to the number of characters we can make? How will we be able to bring our character into new campaigns from the Vault? Or will we have to make them from the ground up as we do now, and the vault is merely a place to store the information?