Hi guys, I'm a farily new subscriber and thus the following will out me as a total newbie, however I'm just experimenting with Dynamic Lighting, Advanced Fog of War and Light Sources. What I have done so far is setting up a dungeon with Dynamic Lighting Walls and enabling AFoW. I set the players to have "Has Sight" enabled and let the players emit light specific to their origin. The Elf emits light for 60ft due to his Darkvision. The others emit light 5ft and it dims after 1, so the place is supposed to be a very dark arctic cave. What works so far is, when moving a player without darkvision around it can only spot tokens on the Token Layer when he is extremely close (1 tile away). The Elf can spot tokens further away. What also works is the dynamic reveal of the fog. The Elf, being the only one with darkvision started to scout around a bit and thus revealed greater areas than the others. Now, what I want and what is not working is the following. Suppose one of the "blind" characters walks around and comes into a corridor where a torch (magic ice torch) is mounted on one side of the corridor that emits 30ft of light with 15ft being the distance the dim light begins. I want this player to see the torch, even though can only see a few feet when in total darkness. So what I did is set up a new token (being the torch) placed it inside the corridor and set the "Emits light" values as well as the "All players can see light" tick, but this didn't seem to do the trick for me. When "CTRL-L"-ing the player and walking around the corner I can not see the Light source and I have to move up to 5ft to the torch to get it revealed by Roll20. I had a look at several YouTube videos on dynamic lighting and Light sources as well as the documentation but I can't seem to figure out the problem. See the following webm for clarification on my problem. Any help is appreciated. Video: <a href="https://my.mixtape.moe/yvhahj.webm" rel="nofollow">https://my.mixtape.moe/yvhahj.webm</a>