I'm getting some erratic behavior when I try to use grouped tokens to create certain vision effects. The end goal is to create a situation where a character with low-light vision uses a torch. He should create light out to a certain radius that all can see, but then he should personally have a light radius beyond that where his low-light vision allows him to see. As suggested by Gauss here (post from 26 Jan, 2013), I'm trying to do this by grouping a torch token with the PC token. Here's my order of operations: 1) Drag a character token into the map 2)Drag a torch token into the map, place it adjacent to the character 3) Edit the character token to give it a light radius that is NOT visible to other players (80 feet, for me) 4)Edit the torch token to give it a light radius that IS visible to other players (40 feet) 5) Drag the torch token on top of the character token 6) Using the select tool, I click and drag a selection window around the character and the torch so that both are selected. This is when the weirdness begins. The light from the torch token seems to teleport about 10 squares away. The token itself is still visible on top of the character token. Thinking it is perhaps temporary, I can press on: 7)Right clicking on the character token (which I can still see), I hit advanced --> group 8)Nothing really changes 9) Clicking elsewhere such that I no longer have the token group selected, the light radius seems to return to where it is supposed to be (namely, coming from the torch/character token group) 10)However, as soon as I select the token group, the light radius again jumps back over to the incorrect location. Long story short.... having a group of tokens selected seems to mess up the positioning of the tokens. I've seen this behavior appear elsewhere as well (for instance, when trying to do a group select for a copy/paste operation).