I absolutely love the Dynamic Lighting options as do my players. However, there is a part to the dynamic lighting that I have trouble with, that is light bounces. While this would be difficult to implement in terms of physics, I think there is a very simple solution that would help a lot in regards to lighting effects. Any bright light that hits a wall/obstruction, allow for a glow parameter such that those pixels will glow a dim (or settable amount). I can certainly see some limitation regarding the number of light sources on a map affecting performance. Perhaps a compromise to provide a GUI element that could be placed to create the effect might be suitable.