I was able to take a whack at this earlier than I thought. I've updated the gist with a new version that relies on rollable tables and moves the actual token to the dynamic lighting layer to hide it on death. Script Features The script pulls dead images from a rollable table called deadTable (case insensitive). Simply create the table and then add whatever (non marketplace) images you want to it as entries. The script will respect the weights you put on each item. Note that this uses the randomInteger() function as opposed to the quantumRoll system, so the randomness won't be quite as random as actual dice rolls (as far as randomness can truly be measured). To change which bar is the hp bar, simply change line 13 (currently set to bar 3) Any token representing a character will be moved to the dynamic lighting layer, and a new token using a random dead image and a random rotation will be created in its place when its health reaches 0 or lower. Only NPC tokens, aka tokens of characters that don't have anything in the "controlledby" field, will be removed from the initiative tracker (so your PCs know when to make death saves or whatever). PC initiative entries will be changed so that they link to the dead token instead of the live token. If a token's hp bar later becomes positive again, the dead token will be removed and the original token will be placed in the same spot and layer as the dead token was on. This means that if you move the dead body, the live token will reappear in whatever space you moved the dead body to. It will also gain any auras, size changes, statusmarkers, etc. that were applied to the dead token. The initiative tracker will be updated as needed; NPCs will be added back to it and character's initiative entries will be relinked to their live token. Let me know if that works for you, or if there are any bugs. I've tested it, but you never know what someone else will find.