Thanks, keithcurtis. Anecdotally, I try to run at <20 maps and <120 characters at any given time. This seem quite limiting for me. My campaign has a lot of overland travel and thus maps for various towns they may visti/revisit. That alone takes a significant chunk of that 20 maps limit, not to mention dungeon maps/random battle maps etc. One question, if I archive maps after they have been used (and don't foresee immediate reuse), would that help alleviate the game load? In general, Roll20 recommends that a module be used to run a single campaign. Addon adventures can be added to most existing games without issue. For this particular campaign, I am not using a purchased module (nor addon). So I don't think this applies (but good to know if I ever run CoS which I was gifted recently by my wonderful players). Plus users are more likely to use the Character Vault. They don't have as many options, but it's also easier for them to set up or duplicate a new game, since there's less prep when API scripts are not involved (they don't copy easily). I have duplicated games before, so I'm confident I can split the campaign into multiple games if necessary, without much trouble. I'm just a bit at a loss as to when I should be splitting into new game. One thing I may try is to create a game with the CoS module I have access to and just examine it to get an idea of how much assets and such is included in the module - and use that as a guideline of sorts.