So, with the theory that the purpose of technology is not only to ease current tasks, but to introduce improvements anywhere possible, I want to open a discussion around larger battle maps. With these data points: Default maps are set to 25 x 25 squares (35 ft. x 35 ft. in D&D/PF terms). Most creatures with sight, or even special sight abilities such as darksight, echolocation & tremorsense go out to 120 ft. (in game rules) or more. The shortest long range on all ranged weapons in 5e is 60 ft., if you ignore the net (which you should). Technologically, we're talking MB range static images transferred once to each client, in an age where we can suck down gigabytes in minutes. Other than playing with page settings to tweak the multipliers, and end up losing fidelity on the map when zoomed into the appropriate size, or the tokens when zoomed out, how are others dealing with larger environment encounters? I'd like to see my players taking long range shots with their bows, finding limits to their spells due to ranges, etc. Range & maneuverability are important in tactical situations. I had thought of opening a suggestion to pursue improvements in large map handling (I'm talking 120 x 120 and up @ 72 DPI) & performance, but figured maybe someone has a great solution already?