At least too advanced for me to make myself. I need a macro (for a Mouse Guard hack) that ends up rolling (1 + X + Y + Z + M)d6. 1 success is counted for every 4, 5, and 6. Usually, 6s explode, adding 1 extra d6 to the roll (!). However, when you click the macro, it asks you whether you're rolling normal or with disadvantage. If you're rolling normal, it goes on to roll the input dice WITH exploding d6. When you're rolling with disadvantage, it goes on to roll WITHOUT exploding dice (6s are still counted as successes, but they don't explode). X, Y, and Z are attributes named "level" and "strength" and "weapon" (respectively). M is for modifiers and is input manually in the dialogue box. Is this possible? Bonus Question: Is it possible to create a macro that somehow rerolls all snakes (non-successes) of the previous roll?