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[Online][Cypher][Roll20][Discord][GMT+2] GM looking for players who want to be Superheroes.

I'm working on a superhero campaign and looking for 4 players, I already have one person who is interested, so 3 more. No experience required, just a willingness to learn a new system and knowing what your character can do. There will be a bit of everything, but I'm going to try and put the focus more on role play and social encounters and if there is combat, it won't be simply beating the thing and leaving. I live in the Netherlands, so as mentioned above my timezone is GMT +2. I was planning on playing in the weekend, since I'm still a student and it's currently summer holiday I'm available more than that. I generally like longer sessions, so I was planning to play for around 4 hours. Below I'll give a short description of the cypher system, an overview of the world and setting and then more information as inspiration for character creation. As a warning it will be a wall of text and you don't have to read it, but I would appreciate it if you don't ask questions that are answered below. If you're interested, contact me on discord Klane5#9595 and give me some general info about yourself and the character you're thinking of playing. Cypher System The focus of the system is exploration according to the book in the first few pages and that's generally the cause for earning xp. In my experience, it's a system strongly focused on story telling with a flexible supporting rule set. The only other rpg I have experience with is D&amp;D 5e, so I will give some clear differences. First one I always like to point out is, the GM doesn't roll, the players roll to attack and to defend. Most opponents have a difficulty rating that determines the numbers you have to roll and only a few opponents have abilities that change that difficulty. On the point of difficulty, it's a d20 system and the number to be rolled is determined by the difficulty rating of the task, which goes from 1 to 10, every step adding 3 to the target number. This target number can also be reduced by skills, effort (by paying from your stat pools) and assets (items or situational effects that make the task easier). And I think the final glaring difference, xp can be used to reroll a die, get in-game benefits, get an advancement (you go up in tier with 4 advancements) and counter a GM intrusion. A GM intrusion is a way for the GM to instantly make something happen, but they have to award the player 2 xp for it and the player keeps one and gives one to another player. The Setting The Wardens were once a guild of mages, that cooperated to perform research and protect against the monsters that threatened every mortal. They were mainly independent and reclusive, but could be hired for a variety of tasks. A large part of their focus was dedicated to stopping the intrusion of strange and powerful creatures, that were rumoured to come from different dimensions. When they tried to block these monsters out, they set up a large spell in what they had calculated to be the centre of their own world. This would make the spell the most effective and affect the entire world, although this was done with the best intentions this was also the reason for the extend of the current chaos. As they start the spell, they began to see portals all around them. Almost like the surface of a lake, but connecting to a different world. These portals had always been there, but could never be seen. In the beginning it seemed to go perfectly the portals slowly closed and the mages even felt the magic in the air grow stronger as if they had been in a bathtub without a plug and as they plugged it the bathtub began to fill. This process continued and the mages become more powerful, they even started sharing their accomplishments with the rest of humanity. It was 23 years after the portals were closed, a strong rumbling was heard and felt throughout the world. Its origin being at the centre, where the spell was once cast. As the mages arrived, they saw the air as if it was shattered like glass. Behind the shattered air they could see the same dimensions as they previously saw through the portals, but this time is wasn’t like the surface of water, but a whole in a wall. They felt the magic they had relished in sucked into it, but also an energy they had never encountered stream out of it. As the energies from all the different worlds collided, the unthinkable happened. The world shattered. Now more than 400 years later the cracks are still there. At the centre is a large swirling mist of chaotic energy and it has been growing over the past centuries. In different parts of the world, different dimensions are connected. These dimensions have strange and wondrous influences on the people that live there, but also allow monsters from those worlds to pass over. The Wardens have expanded both in numbers and activity, they number in the thousands in multiple bases. Among their ranks, only a handful are still mages, many are people influenced by these strange energies and gained superpowers. Some of the members are even beings from those other worlds, informing us that a similar thing is happening there. The Wardens protect the innocent against the things their predecessors caused and they try to find a way to either undo or restore what has happened. The wardens only have a few specialised teams and even those are regularly changed, so as a member of the Wardens you’ll work anyone that can be of use to the situation. My idea was that you'll start as a recruit of the Wardens and work your way up the ranks as you grow stronger. If all the players want to play independent heroes or even villains, I'm totally okay with that, but then you know who you're up against. Since the post was becoming quite long here is a link to the google doc with more info on the world to possibly inspire you character: <a href="https://drive.google.com/open?id=1HLI64wsZ8mUd7QdsLUbWRuDuXi6zk-_yMRBz0p3rDaQ" rel="nofollow">https://drive.google.com/open?id=1HLI64wsZ8mUd7QdsLUbWRuDuXi6zk-_yMRBz0p3rDaQ</a>
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Klane
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