So I'm not sure if it's all of the outputs or just some of them. I know, for example, when I loaded this guy up and hit his shortsword attack macro, the die would read "1d20 + 2 + = (8)", rather than (8)+2, meaning that the modifier wasn't being added. I only really got to use a bunch of these enemies and a few others, but I fixed the macros before most of them fought so I don't know if it was a widespread thing. -------------------------------------- Goblin XP 135 Male Goblin Warrior 1 NE Small humanoid (goblinoid) Init +6; Senses darkvision 60 ft.; Perception -1 -------------------- Defense -------------------- AC 16, touch 13, flat-footed 14 (+2 armor, +1 shield, +2 Dex, +1 size) hp 6 (1d10+2) Fort +3, Ref +2, Will -1 -------------------- Offense -------------------- Speed 30 ft. Melee shortsword +2 (1d4/19-20) Ranged shortbow +4 (1d4/×3) -------------------- Statistics -------------------- Str 11, Dex 15, Con 12, Int 10, Wis 9, Cha 6 Base Atk +1; CMB +0; CMD 12 Feats Improved Initiative Skills Ride +9, Stealth +9, Swim +3; Racial Modifiers +4 Ride, +4 Stealth Languages Goblin Other Gear leather armor, light wooden shield, arrows (20), shortbow, shortsword -------------------- ECOLOGY -------------------- Environment Temperate forest and plains (usually coastal regions) Organization Gang (4-9), warband (10-16 with goblin dog mounts), or tribe (17+ plus 100% noncombatants; 1 sergeant of 3rd level per 20 adults; 1 or 2 lieutenants of 4th or 5th level; 1 leader of 6th-8th level; and 10-40 goblin dogs, wolves, or worgs) Treasure NPC gear (leather armor, light wooden shield, short sword, short bow with 20 arrows, other treasure) -------------------- Special Abilities -------------------- Darkvision (60 feet) You can see in the dark (black and white vision only).