GURPS retains decimal points when determining order of action in a round. Player 1 might have 5.5 while player 2 is 6.25 and player 3 is 5.75. In the Turn Order box the arrange numerically button doesn't seem to register the decimal point. I could (and do) type 550 and 625 and 575. But it would be great to use the decimal point and not have to feed in the correct order before hand. Especially if new combatants enter the zone. GURPS measures everything in yards too. The fact that I can make a hex equal 3 ft is great. But I have to convert the ruler into yards. It would be awesome if 1 hex could equal 1 yard. Then the ruler would calculate in yards too.