That's odd because when I did that there were conflicts. So that was part of the reason i give every monster / npc their own sheets and tokens. Another reason, is because there are variants, like different Hit Points, higher or lower levels, different AC, carrying different things, they look different, etc. I looked at the page and video, I guess I never mooked a token as it can cause confusion, for the players and I, heh, never even heard the term used before for them, this was the only thing new to me in the set up on the page and video. Would love it see that one can set default values, like HP, AC & Movement for the bubbles as it gets tedious, assigning them. So why was it that even though each monster was separate, their separate initiative roll was sent to the same one in the turn order?! It doesn't happen for the monsters / npc's in my 1E/2E AD&D game!