This is a group that alternates between two campaigns every week. We are looking for an additional player who integrates well with the group and is consist with showing up on time. While not a requirement, we are looking for active roleplayers who push the in-character parties with activity, be it with tiny details of how one talks and reacts, to more macroscopic motivations for the story. Our group is fun-loving, yet dedicated to roleplay, and likes to take time to add depth to characters, which does have the side effect of being slow, but to us, it is worth it as part of the journey. My campaign involves the Dragon of Icespire Peak, customized for a party that is apart of a large and diverse biological family. Worry not about lore, I can twist the Forgotten Realms to fit your character concept. We are 3rd level, having a half-orc barbarian, human cleric, and halfling sorcerer inclined towards good alignments. We are in the midst of collecting magic items, funds, and experience to ultimately stop the white dragon from destroying the frontier region of the Sword Mountains. The other DM's campaign started off with Waterdeep: Dragon Heist, which transitioned to their own customized story that takes us on a journey across Faerun. We are 9th level, having an aasimar fighter, kobold cleric, and gnome rogue, with a mix of non-evil alignments. We are currently trying to find some keys to a treasure, along with preventing possible destruction of much of the world from evil forces attempting to unite. To help with finding the right player, a bit of dedication on your part is needed to tell us who you are and what you want. Please fill out the following. Usually the more detail the better, unless it is approaching essay length and beyond. Player Name: (Real Life or Online Nickname) Who are you as a person? (Your hobbies, likes & dislikes, shows, games, fandoms, etc... History, job, beliefs, are optional....) What do you prioritize in D&D and why? (Combat, Build Efficiency, Socializing, Story & Plot, Comedy, Character Development, Friendship, etc....) How able are you to keep to the schedule of sessions? (Degree of reliability) (Copy below and repeat for two characters) Character Name. (Can also include aliases, titles, nicknames, etc) Race. (What specifically are they, and how has this affected them?) Classes. (What do they specialize in and optionally, how was it obtained?) Background. (What were they before they joined the party, or still continue to be apart of?) Alignment. (What do they value in ideals and how do they go about accomplishing it?) Why does your character want to adventure? (What are their personal goals and motivations to risk themselves beyond a mundane life?) What keeps them with the party? (What keeps them bound to the overall wants of the party? Personal bonds? Debt? Their usefulness?) Here is an example form. Player Name: Vesp Who are you as a person? I'm a lifelong gamer and lore-freak who has chilled out over time, transferring my passion towards D&D. What do you prioritize in D&D and why? Lore. I love it with characters, with the world and plot and how everything interacts with each other. On a meta-level, I also value the friendships I have made, from my normal introverted self. How able are you to keep to the schedule of sessions? I've never missed a session, though I have been late a couple of times. This is due to Saturday being an open day for me. Character Name. Brottor the Shamed Race. Mountain Dwarf. His upbringing has been shielded in the mountains and he dislikes the sun the same way one has to block it while driving with it in front of one's face. Orcs are his mortal enemy, and he normally kills them on sight, and has half a mind to do the same to half-orcs. Classes. Berserker Barbarian, Fighter, Rogue. Brottor specializes in sleeking his crusted axe into the hearts and necks of his enemies in whatever way possible, by the end being bathed in blood. To others though he's an axe idiot who shouts his name before running into a room... Background. Mercenary Veteran. He keeps his past hidden, and grows offended at the mere question of it. What he has shown is his expertise in jobs involving legal mercenary work, and he continues to do it to this day. Alignment. Chaotic Neutral. Brottor has never been one for traditions, which is considered heretical to his dwarven citadel. He was to be married, as is proper, to what the priests ordained. He obviously rejected, not wanting to be tied down. It was the final straw, and he now lives shamed, with his clan name removed from him. His selfish unfettered nature has brought him to gangs, pirates, and anything in between for some coin, and loves every moment of it. Why does your character want to adventure? The rush of death as a possibility keeps his blood pumping, making him feel more alive than ever. Adventurers in legend always seem to end up in trouble, and he loves it like a strong drink in his mouth and a hot bearded woman on his lap. What keeps them with the party? Lots of money. Brottor sees them as not just skilled, but willing to do the jobs most don't want to risk doing, and that makes them very valuable assets that will keep his banks full of coin. He will help them, even if he couldn't care less about their personal values or goals, as he knows it will benefit him in the end. Character Name. Iska, also known as the little holy lizard. Race. Homegrown Kobold. She was raised above ground, her eyes adapting to all the light, but was isolated, never learning the normal group tactics of most kobolds. She experienced much racism, treated as monstrous vermin by most humans in Neverwinter. Classes. Life/Light (homebrew) Cleric. As a cleric of life and light, Iska specializes in healing and buffing her allies at range, but surprisingly has a few offensive options when enemies threaten the innocent or her friends. She obtained this with much religious devotion and prayer, helped in large part by her father. Background. Faction Agent. She was normally disallowed from joining the Order of the Gauntlet due to her race, with some believing her to be the evil they fought against. However, her father helped get her in with much of his efforts to them in the past. She now represents them in her deeds to the common folk of Faerun. Alignment. Neutral Good. She is charitable in-part due to her foster father, but it took a while for her kobold nature as a fettered servant to change. Many negative cultural reactions have made her dislike society's traditions. She now weighs practicality over strict laws, but has no desire to break or ignore them. Why does your character want to adventure? She travels to fulfill the wishes of her dead father and deity Tamara in aiding a world filled with death and affliction. Currently her focus is helping the impoverished and gang-filled streets of Waterdeep by helping to return their stolen money. What keeps them with the party? She is the bleeding heart of the group, with others focused on practicality and self-centered goals. They often disagree with her self-sacrificing nature, but Iska needs them as much as they need her, and she now seeks to help accomplish their goals as well, even if it makes her uneasy.