Hmm, not sure where i should start. We made a new Starfinder Table and i created 4 sheets for 4 players. At 3 Players all worked well. The Forth player, making an android character, choosed a name with a "2.7" in it... we soon realised that this Namechoice did indeed create a bug with his sheet. The formular for his Attackrolls and Skillrolls was completly destroyed. He changed the name, took the 2.7 out of it and it seemed to work, at first. But now no attack roll of him works. I made a check on the formular and something odd showed up. When i copy his "attack roll formular" from trying to roll, half of it shows 1dx throws...but around half of it, it beginns to throw up 1wx rolls... 1w6 would be the german equivelent for Dice (Würfel). Never saw a bug like that before and after checking the Devoloper Console and looked at the logs, it is indeed that "w" issue that creates the problem with his attack rolls. But i have no idear how to fix it or even how it came to that issue in the first place. I made a screenshot from the console and putting up the formular roll20 used to try to roll his attacks with his weapons. Doesnt matter if we put in new weapons, it just keeps up the bug. Next step would be creating a new sheet but i still wanted to post this one here. And here is the template like roll20 generated it for him. I checked the template at attribute & abilites, that one seems to be okay. @{Copy of Zapp|whisper_state}&{template:sf_attack}{{name=@{Copy of Zapp|character_name}}} {{characterid=@{Copy of Zapp|character_id}}} {{title=Azimuth Laser Pistol}} {{leftbanner=^{level} [[[[1]]d1cs>2cf>2]]}} {{fullattack=[[?{Full Attack|No,0|Yes,1}*(2)]]}} {{r1name=Azimuth Laser Pistol}} {{r1=[[1d20+0[BAB]+@{Copy of Zapp|dexterity_mod}[ABILITY]+0[PROF]+[[?{Full Attack|No,0|Yes,1}*(-4)]][FULL ATTACK]]]}} {{damage1type=f}} {{damage1=[[1d4+0[ABILITY]+0[SPEC]+[[{{1w4},{0}}kl1 + {{1w4},{0}}kh1]][feu]]]}} {{crit1damage=[[1d4+0[ABILITY]+0[SPEC]+[[{{1w4},{0}}kl1 + {{1w4},{0}}kh1]][feu]]]}} {{crit1effect=}} {{r2name=Azimuth Laser Pistol}} {{r2=[[1d20+0[BAB]+@{Copy of Zapp|dexterity_mod}[ABILITY]+0[PROF]+[[-4]][FULL ATTACK]]]}} {{damage2type=f}} {{damage2=[[1d4+0[ABILITY]+0[SPEC]+[[{{1w4},{0}}kl1 + {{1w4},{0}}kh1]][feu]]]}} {{crit2damage=[[1d4+0[ABILITY]+0[SPEC]+[[{{1w4},{0}}kl1 + {{1w4},{0}}kh1]][feu]]]}} {{crit2effect=}} {{r3name=Azimuth Laser Pistol}} {{r3=[[1d20+0[BAB]+@{Copy of Zapp|dexterity_mod}[ABILITY]+0[PROF]+-4[FULL ATTACK]]]}} {{damage3type=f}} {{damage3=[[1d4+0[ABILITY]+0[SPEC]+[[{{1w4},{0}}kl1 + {{1w4},{0}}kh1]][feu]]]}} {{crit3damage=[[1d4+0[ABILITY]+0[SPEC]+[[{{1w4},{0}}kl1 + {{1w4},{0}}kh1]][feu]]]}} {{crit3effect=}} {{r4name=Azimuth Laser Pistol}} {{r4=[[1d20+0[BAB]+@{Copy of Zapp|dexterity_mod}[ABILITY]+0[PROF]+-4[FULL ATTACK]]]}} {{damage4type=f}} {{damage4=[[1d4+0[ABILITY]+0[SPEC]+[[{{1w4},{0}}kl1 + {{1w4},{0}}kh1]][feu]]]}} {{crit4damage=[[1d4+0[ABILITY]+0[SPEC]+[[{{1w4},{0}}kl1 + {{1w4},{0}}kh1]][feu]]]}} {{crit4effect=}} {{r5name=Azimuth Laser Pistol}} {{r5=[[1d20+0[BAB]+@{Copy of Zapp|dexterity_mod}[ABILITY]+0[PROF]+-4[FULL ATTACK]]]}} {{damage5type=f}} {{damage5=[[1d4+0[ABILITY]+0[SPEC]+[[{{1w4},{0}}kl1 + {{1w4},{0}}kh1]][feu]]]}} {{crit5damage=[[1d4+0[ABILITY]+0[SPEC]+[[{{1w4},{0}}kl1 + {{1w4},{0}}kh1]][feu]]]}} {{crit5effect=}} {{range=80}} {{ammo_type=charges}} {{curr_ammo=20}} {{rightbanner=}} {{notes=}}