I'm wondering if it's possible to have temporary ability modifiers per "token", and not per character sheet. I have a couple types of abilities and monsters in my game that can give bonuses to specific attributes or skill rolls. But I cannot add a field for this modifier on the Character sheet, because that would apply the bonus to ALL instances of that monster in the game, when I would like that bonus only to apply to one. Currently I'm creating duplicate character sheets for every instance of such characters, which feels cumbersome. It would be nice if there was a way to add temporary mods to the token in this instance, and have the character sheet macros be able to reference such values from the token.