I am using the 5e ogl sheet and I have Its a Trap and the Its a Trap 5e Generic helper script. I am placing some traps and I just noticed that the saving throws it rolls for my players is using the Skill Bonuses.. not the 'Saving Throw' bonuses. This is a big difference for some players. My rogue for example has a +4 to her dexterity Skill but a +10 to her dex saves. When auto-rolling it is using the +4, despite having changed the "customization options" to match the saving throw attribute on the character sheets. (I cant get a good screenshot of when I hover over the save result to show what it is calculating but it says 1d20+4 when it should be doing 1d20+10 for this character.)