Hey, so I'm using a pretty standard damage macro along side the wonderful Tokenmod API script... !token-mod --set bar1_value|-[[(?{Damage})/?{Resistance?|No,1|Yes,2}*?{Vulnerability?|No,1|Yes,2}]] --ids @{target|Target 1|token_id} /em damaged @{target|Target 1|token_name} So the problem im trying to fix is when the Monster/PC is resistant to the damage being caused, and an odd number is the damage total.. so for example, a character causes 11 damage to the orc, the orc is resistant so it takes 5.5 damage.. I'm trying to get rid of the .5 so that it takes 5.0 instead... I know that there is the Floor command that gets rid of these decimal point calculations as well as the Ciel command... but I dont where abouts it needs to go into the macro, or if indeed it needs to go in here at all... so anybody got any ideas/solutions ? Thanks