Theme: Earth 53: It's 1970. It's been 25 years since the Justice Society of America vanished, and now a new group of young heroes step forth to take up the mantle of protectors. These are teenagers who are learning about their place in the world, but they don't have to take this journey alone. Individually they are heroes. Together, they will be legends. The premise is simple: The silver age heroes are all teenagers, new to the world of crime-fighting, and sans any connections to each other as of yet. Clark Kent, Dianna of Themyscira, & Bruce Wayne (among others) are all newbies, huge devotees of the ideals of The JSA, between the ages of 16-18, and full of potential. And yet, this world is full of unseen dangers, and maniacal madmen who thirst for power, even at the expense of the common man. What is worse is a new threat so daunting, the only hope of overcoming the coming crisis will be coming together as a team. Will they be able to look past their differences to see the strength of their similarities? Who will step forward to be the founders of their generation's greatest team of superheroes? These questions and more will be answered (if anyone shows any interest that is....) Tone: Silver Age style adventures and villains. Light in tone, but not slapstick. Some modified recreations of actual silver age stories from DC Comics. Each player will be expected to also create a cast of personal side characters. Family & friends are important to character development. Secret identities will be important. Characters will be teen-aged versions of silver age DC characters to start, with the ability to unlock new character slots during play and at that point new player created characters (sidekicks) that stay within tone of the game will be allowed. No murder hobos. Gameplay: Using a slightly modified version of the Marvel Heroic system (more skills, added attributes, more social dice) we will be simulating comic book style storytelling, with scenes out of costume, in costume, and eventually troupe play. I tend to include mechanics in my games that may seem like "video game tropes" including achievements, rewards, and unlockables. Marvel Heroic is a story telling heavy system with a dice mechanic that while slow during combat, is easy to understand but deep enough to be rewarding. Characters do not level, but they do improve. Traditional "XP" is awarded for roleplaying (players and GMs create "sub-plots" known as Milestones, and you get XP for pushing along those sub plot narratives), and is used to buy unlockables. Unlockables will include equipment/contacts/allies/locations/& new character slots, among other things. Games will be "One and DOne" style sessions, but at the same time we will be creating our own cannon that WILL carry over through the sessions. Don't expect 4 session long stories though. Most all adventures will be designed to be completed in one session. There WILL of course be some exceptions (thematically, like the early Earth 1 & Earth 2 crossovers). Schedule: Games would be once a week at a set day and time. Games would run 3-6 hours, depending on the day's issue( sessions will be referred to as "issues" ). If you are a player, and you will not make a session I will expect notification. I will apply the same standard to myself. (Things happen to everyone, but communication is key) Privacy: I plan to record the sessions. This is mainly for my own amusement, and I find it useful as a tool to study how to improve sessions. If everyone is good, and interested, we could even start a stream (again, if it was what the group wanted). Well, that's the basic pitch. Any interest? Any questions?