Date: Sundays Time: 1:30 PM EDT / 12:30 PM CDT / 17:30 UTC Length: 4 hour sessions <a href="https://www.timeanddate.com/worldclock/fixedtime.html?iso=20201121T1330&p1=179" rel="nofollow">https://www.timeanddate.com/worldclock/fixedtime.html?iso=20201121T1330&p1=179</a> I
am a GM looking for players for my Baldur's Gate: Descent into
Avernus campaign. I have GMed thousands of hours of tabletop RPGs in
person, online, and at convention. I've recently run successful Tomb of
Annihilation and Lost Mine of Phandelver campaigns for 5th Edition on
Roll20. One of our players had to drop from the campaign due to personal injury. The party is level 6 and
has just finished just entered Avernus! The campaign will be run on Roll20, but players will be invited to join
D&D Beyond where I have a Master Tier subscription and Legendary
Bundle that grants players access to digital versions of every book. It
also includes their Character Builder and searchable databases of the
spells, items, and monsters. This
game will require payment to the Game Master at a rate of $10 via
PayPal each session. Roll20 is not responsible for any payment
transactions and cannot enforce any private arrangements. Why Join My Campaign?
Click here to see pictures from my other campaigns!
You should consider my campaign because...
Custom handouts - dozens of handouts made in Photoshop and pulled from the web make the experience more immersive. Custom tokens - I make tokens for NPCs in Photoshop and have made over 800 (!) for my various Roll20 campaigns. Copious battlemaps - I love using the best battlemaps I can find for every important encounter. Scenic pictures - I use evocative images for locations whenever they
don't need a full battlemap. This helps establish the feel for the
place you are visiting. Dynamic lighting - This is one of the best features on Roll20 and I
use it extensively. Dungeons come to life as you manage your torches and
carefully peak around every corner. I have macros to quickly swap light
sources as needed. Watch your step! Music and ambient soundtracks - I provide a mix of musical scores with ambient tracks overlaid. Macros and Scripts - I use a number of macros and scripts to make
the experience more streamlined and eliminate some of the tedium.
Tracking arrows, spell slots, and concentration saves. I write many
macros myself and can help with custom macros if the players need them. D&D Beyond access - You'll get free access to every book on D&D Beyond including their character builder. Background An
entire city... gone. The holy city of Elturel sat on a bluff upriver
from Baldur's Gate and was home to the blessed followers of Torm, Helm,
Tyr, and Amaunator. Mounted paladins of the faith called Hellriders
could be seen setting out from the walls to defend the lands of the
Sword Coast, while farmers from the outlying Fields of the Dead would
bring their harvests in for sale in the city's marketplace. A beautiful
garden lay in the center where trysts and song and merriment flourished.
From the Dock District in the flatlands with its markets, stockyards,
and citizens, to the High District built on rising slopes with cobbled
streets and tall houses, to the High Hall itself on the cliff
overlooking the river... all gone. Baldur's Gate is now in the
throes of a refugee crisis. The Grand Duke was on a diplomatic visit to
Elturel when the city disappeared and has not been seen from since. The
Flaming Fist is doing all it can to keep the peace (and earn some coin),
but terrible cultists have been using the turmoil to enact their own
plans. The streets are stained with blood. People are afraid. They mourn
the loss of their friends and family. And they're scared of what will
come next. Campaign Features The
campaign is structured and focuses on combat and exploration but with
much role-playing as well, especially in later parts. It begins in
Baldur's. The Flaming Fist has
been having trouble with cultists lately and the city is in need of help. I'd estimate
the campaign to last 9-18 months. My estimate could be off by a fair
bit, but
I want to give players some idea. For a refresher on D&D 5e, checkout this video series: <a href="https://www.youtube.com/watch?v=OoW2CDgztKY&list=" rel="nofollow">https://www.youtube.com/watch?v=OoW2CDgztKY&list=</a>... The Basic Rules for D&D 5e contain all the rules you need to get started for free: <a href="http://dnd.wizards.com/articles/features/basicrul" rel="nofollow">http://dnd.wizards.com/articles/features/basicrul</a>... Read the Introduction and Chapters 7-10 (29 pages in total). Application (6 seats total) Please post applications and questions here. 17+ only. Voice with Discord is mandatory. 1) Describe yourself and a bit about your roleplaying experience 2) What do you enjoy most about tabletop RPGs? 3) How did you find my LFG? The directory or the forum? 4) What made you pick my LFG post? 5) Can you commit to a campaign for 9, 14, or even 18 months? 6) Do you accept the payment requirements for this campaign? If you have any questions, comment here or send me a PM. Character Creation Characters
start at 6th-level. Point buy, no rolled starting wealth. Homebrew and
third party content are allowed subject to GM approval and modification.
All official options are available with the following exceptions. There
is no PHB+1 rule. Races with flying at level 1 are not allowed
(Aarakocra and Winged Tieflings). Yuan-ti Pureblood are not allowed.
Multiclassing is subject to GM approval and is discouraged. The
following 8 feats are not allowed: Crossbow Expert, Great Weapon Master,
Lucky, Polearm Master, Resilient, Sentinel, Sharpshooter, Spell Sniper. I
have all the sources on D&D Beyond and can share them with the
players. This includes use of the D&D Beyond character builder and
the full text of the books. So please get in contact with me after
joining the campaign so you can build your character in style! Character Background When creating your character background, you should tie them in to
Elturel, or Baldur's Gate, such that you would not want one or both to
come to harm. Perhaps you had family in Elturel or grew up there, or
your mentor lived there, or your love of Baldur's Gate would spur you to
protect it should the need arise. Your character is now in Avernus or
Elturel. We can work together on deciding why. Why paid GMing? 1. Defray the content costs. I use the money to purchase new RPG adventures, source books, supplement, maps, and the like. 2. Prevent flakes. Players (and GMs) are far more likely to show up and be on time if there's payment involved. 3.
It takes a lot of extra time to GM. I spend about 1-2 hours per game-hour
prepping. Reading the adventure, taking notes, cross-referencing rules,
finding and making tokens, finding and making maps, setting them up in
Roll20, adding NPCs to Roll20, going over character sheets, and
organizing the session all takes a lot of time outside the game. It's
part of the hobby, but as I'm having to put in prep time I'd rather not
have to spend so much on the content costs too. LFG Listing