Tealk said: Hello, everyone, does anyone know a way to raise the dice to keep if you roll a 10 in the example below? (3 + 5)d10!kh3 Roll20 dice rolls cant do conditional logic, so there's no way to do what youre asking here. There's no way to check how many dice rolled a certain value, and keep more based on that. There is a kind of hack that might work (3 + 5)d10!!kh3 The !! explode operator means roll another die and add it to the one that rolled a 10. So with normal exploding dice, if one of your dice rolls a 10, roll20 rolls another die to show in the output. With !!, that extra die is added to the first die, and displayed as a single die with the total the dice rolled, say, 17, or 13, or 24 if you exploded twice. If you're counting successes, this wont be helpful, but if it's the sum of the dice is important, this will work perfectly for your goal.