[Roll Damage](~Attack-Damage1) ...will work if it is an ability calling another ability on the same sheet. Check out the entry on Chat Menus , it lists the most common uses and gives the appropriate syntax. Here's the relevant portion, though: [command name](#macro to call) Default button syntax to reference a Macro in the collections tab—You probably don't need to use this for a Chat Menu. Use one of the versions below. If you use the macro character tip posted above, the format is: [command name](~macro to call) Button syntax to reference an Ability on the same sheet ... with "macro to call" being another ability on the same sheet. By keeping your macros on a sheet along with the Chat Menu macro itself, you not only gain the advantage of transportability to new campaigns, you also ensure that nothing breaks once you transport it. The macro it's calling comes right along with it. If you want to reference a macro that is on a character sheet (an "Ability"), but you are not writing the macro on the same sheet, you can reference the ability with this format (Assuming that your referenced sheet is called "Macros"): [command name](~Macros|macro to call) Button syntax to reference an Ability on another character sheet, such as a Macro Character Sheet. If your macro is a loose, global macro, the code is a little more arcane, since you need to use HTM replacements: [command name](!
#macro to call) Button syntax to reference a Macro in the collections tab. Try to use only in Abilities, not Macros, since Macros will revert the HTML replacement if you need to edit.