I am currently running a module called The Halls of Arden Vul. The maps are freely available online for the module and I converted the first level. Here it is well zoomed out. It was a ton of work but my players loved it. Unfortunately the lower levels are literally HUGE.. like 160 keyed areas huge. (See the maps here if you're interested. <a href="https://ardenvul.com/" rel="nofollow">https://ardenvul.com/</a> ) As you can see they are just blue and white old school. I have already had to figure out several tricks to get roll20 to behave just with the map below, one of which was building the map in roll 20 over the top of the blue and white using pieces from the Excellent Vile Tiles by Gabriel Pickard (<a href="https://marketplace.roll20.net/browse/set/2121/vile-tiles-dungeon-mapper" rel="nofollow">https://marketplace.roll20.net/browse/set/2121/vile-tiles-dungeon-mapper</a>) then screenshotting it and re-combining all the pieces in Photoshop to make a flat graphic with all the elements I wanted. Then I just did my dynamic lighting map over that. I have no idea how to get the lower levels of this dungeon done on one map, and breaking each level up into lots of VTT areas in Roll20 seems like a nightmare for the players wandering around crossing zones... If anyone has any tips I'd be keen to hear. Also, wow dynamic lighting is a lot of work.