
On the road home... Ritt K. said: "I want you to send some message to my mother again." He breaths in, "25 words, let's see... Dear mother, It is me, Xankoris. The evil dragon Zorall possesses another Gaijin Black Scroll. Tell Daimyo, or Dark God will walk among us, again." He goes silent for a second, making it's in 25 words. "That's all I can tell her for now. I can't believe there will be another Gaijin Black scroll. Is there any evil god in Oerth that was destroyed?" "I'll send it as you said," Hamanap assures you. "Will this Daimyo be able to do anything, though? Provincia is so far away..." She casts the spell while your followers are breaking camp, praying for 10 minutes before intoning the words you gave her. Then she's silent and attentive for a few moments, before finally coming out of her trance. "Your mother replied, 'I will warn the Daimyo, and beg that he send harriers to recover the scroll. If you can, secure it. Evil must not use it.' " Then she muses, "The only evil gods I know of who were ever slain are the demon prince Orcus and the god of secrets, Vecna. But both of them were later revived, I think." Knowledge (religion), (history), and (the planes) apply. Ritt K. said: Max said: "...so about those Rokugani defensive spells you demonstrated," he says to the shugenja while trudging through the forest beside the wagon. "That castle of water seems very useful for us personally, especially if it can block firebreath from the half-dragons. Though castle of air doesn't seem much better than mirror image , to be frank. The large-scale version would probably be great for protecting the fortress, but I don't know if Kendling will give us a month to prepare..." "Of course, the original Castle of Air is meant to be lost, to bring it back I must ask Daimyo for permission. Even this Castle of Water is not the original, the real one can make Rokugan's castle out of the water, hence the name." "Ask permission? To make a spell?" Axil asks, surprised. "You certainly have a very orderly culture in Rokugan ... maybe Hamanap can send to him too, to ask for you?" Dawi said: Ritt K. said: "There's another thing I forget to tell everyone, There's a spell with the same level as Castle of Water which in theory can kill Zorall if you can hold him down for 10 minutes, at least." Xankoris makes a couple of illusion of humans that has blue flame within the belly. "Imagine this blue flame is Chi, the energy within every creature. With the power of water, I can force to move a little portion of Chi from one being to another being." While explaining, a little part of the flame constantly moves to another, until it has no flame and one human figment fade away, leaving another with twice the size of fire. "Though the effect is temporary, Zorall would be in a helpless state for a while." "And I assume the person that absorbs Zorall's Chi would become very powerful while the spell lasts, right? But I very much doubt we'll be able to hold him down for so long. I have been experimenting with semi-real illusions and I could create a net of force around his wings, but it won't last more than one minute..." Ritt K. said: "That's right, imagine Avariel has 99% strength of Zorall on top of his Angelic power. I also think about that kind of spell too, like Weight of Heavens , but don't worry about that yet, let's focus more on a battle against Kendling" In your heart, Siwan says "This Chi sounds like another name for the lifeforce my kind takes from living creatures." "From what I heard in the caves," Axil points out, "it sounds like this Kendling fellow is more dangerous to us as a commander than a warrior. He's supposed to be pretty strong in battle, but I have to admit, his strategies against us were very sharp, and ruthlessly cruel. Even going so far as to use human shields... Zorall, on the other hand, is, well, a dragon." Hamanap nods sagely, adding "Dragons should never be taken lightly. A red dragon, even a young adult, is terrifyingly dangerous in a direct engagement. He'll be resistant to spells and nonmagical weapons, immune to flame and paralysis, able to breathe a cone of intense fire and strike terror with his very presence. And he'll have his own magic, too... innate sorcerous abilities on par with a skilled mage." Dawi said: On the road to the Waypoint Ering will wait for the convoy to stop for the night, he will retreat in a quiet tent and Scry on Vigil. He will observe his familiar and his surroundings with the intention to teleport there in the near future. He will try to cast Message through the crystal sphere (rolled an 87), and will speak the the raven. "Vigil, our raids in the caves of Zorall have gone well. I will scry on you one more time, then you will leave Base Camp and fly with haste to the Waypoint. You need to contact the birds around the fortress and convince them to come to the aviary. A siege is coming and fire and devastation will follow. Bring Hurok, he might be more persuasive then us." He will Scry one more time on his familiar, trying to reduce the chance of a mistake for an eventual teleport. When you gaze into your crystal ball, the swirling mists of the spell part to reveal Vigil perched on the corner of a wooden building. Based on the snatches of chatter you catch from passing soldiers, it sounds like he's somewhere in Base Camp's garrison . He perks up when he hears the message coming through. "I'LL DO WHAT I CAN," he squawks back in the loudest whisper you have ever heard, then takes wing and flutters over to land on a statue in a small square, perhaps thinking it a better target for future teleportation . Your journey home, after the rough initial first night and day, also gave everyone time to rest and recuperate, unpacking the skill and might gained through hard battles and dangerous situations in Zorall's caves... Avariel has grown physically stronger and more confident, mastering the feats Improved Bull Rush and Improved Sunder, and gaining +1 Con and +1 Cha. Kraggan has learned better wisdom and leadership, gaining +1 Wis and +1 Int, and is blessed by Ehlonna with Swift Wild Shape [Wild] (COC062) and a bonus lv1 spell. Xankoris finds that his connection with Siwan has grown deeper, and he has unlocked a powerful new stage of the Deathmantle form, which is now able to gather the lifeforce from slain enemies into itself: each time Xankoris kills a living creature of at least 1HD ( actually kills, with a death effect or damage putting them to -10; get DM confirmation each time) while wearing his Deathmantle, it will draw in their lifeforce (but not their soul). The mantle will grow cumulatively stronger depending on the number of lives it holds: at 5 lives, it will grant him a +2 bonus to all saving throws; at 10, it will also grant him a +2 deflection bonus to AC; at 20+, it will also grant him 1 temporary hit point per stored life when activated, though the temporary hit points will fade when the mantle is dismissed or expires. In addition to these, he can consume (burn off) stored lives to activate any of the following abilities, once each per day, which must be announced before rolling while the Deathmantle is active: consume up to 3 lives to gain a +2 bonus for each to a single skill or ability check, consume up to 2 lives to add an extra die for each to the di(c)e roll for a single spell, and consume either 2 lives for an extra move action or 3 lives for an extra standard action. All the practice spellcasting under deadly combat conditions has helped Ering to improve as a battlemage. He gains +1 Dex and +1 Wis, can prepare an extra lv2 spell per day, and has mastered the feats Still Spell [Metamagic] and Terran Spell [Metamagic]. He's also developed his aim quite a bit, and now has Point Blank Shot and Precise Shot (which do apply to rays and other spells that use ranged touch attacks). Terran Spell is a custom feat, with the following benefits: A terran spell gains the [earth] descriptor. Any creature or object affected by a terran spell, and any surfaces within its area of effect, are left dirty by the spell. Any target with the (air) subtype takes a -2 penalty to its saving throws against a terran spell. A terran spell counters or dispels any [air] spell of equal or lower level. A terran spell uses up a spell slot one level higher than the spell’s actual level. At the war council... Josh said: hiskel- "if we are making battle plans we should have the leader of the red kings infanty men here too." "That's a good point," Leoavor says, rising from his chair. "I'll go find him, you guys can just relax and have some more lunch in the meantime." He leaves the council room for about 15 minutes, before returning with Elk, the dirty, scrawny rock gnome infantryman who was sent to lead the picked soldiers of the Red King. "Thankya for the invitation, milords and miladies," Elk says in a thick provincial accent, with a clumsy bow. Dawi said: Max said: Once the party is gathered in the small, lead-lined room around a conference table with a heatless, smokeless lantern burning on its center, Leoavor explains "We should be hidden any form of divination in here, so this is where we can hold our war councils from now on. We're underground too, and the walls and door should be thick enough to muffle any sound from outside." He also brought down a basket with some small loaves of fresh bread, a wheel of cheddar, a cold fried chicken, and a bottle of good wine for the hungry travelers to munch on while planning. Hamanap begins "I just sent to Limar this morning, and it sounds like he's preparing to lure Rith into some kind of deadly trap soon. We should pray for his success. He also asked us to fund a Shrine of Aasterinian and buy a scroll of consecrate for Hiskel's clerk Eslen, so he can link it. I approve of the idea, for the Messenger is an ally of Bahamut, but... should we wait until the matter with Zorall is resolved first?" Ering looks around the room, surprised. "The work you've done here is impressive, and in such a short time..." He sits in one of the chairs and waits for everyone else to settle in the room and close the door. "I see no problems with Limar's request, but I think we all agree that it is not a priority and such construction can be postponed for the time being." Ering sits back in his chair, ready to share his knowledge about sieges and warfare. "First of all... The Waypoint is in a very good shape. We are well stocked on food and armor. We have strong walls, a moat, a drawbridge, siege engines and good soldiers to defend them. I think they could easily stand against a regular force even ten times their size. Of course, what we are up against is not what I would define as a regular army. We will have to face Zorall's children: flying and fire-breathing half dragons... In case of a full assault they will have to be our first priority, ideally they will need to be brought down before they land on the walls or in the courtyard. It would be wise to leave barrels full of water along the walls and in the castle, as well as select volunteers that will help putting out the eventual fires. My second in command will run drills, since people always think they know how to do something until they actually have to do it. Kendling is smart and devious, so we should expect sabotage attempts. Poisoned water, infiltrators to ruin our supplies and even assassins should not surprise us. We should add more guards during the night. Kraggan do you think having your dogs roam around the fort would help catch eventual intruders? Lastly, the key in winning all battles: information. The more we know about our enemy and their tactics the greater our chances become. I have asked Vigil and Hurok to find and bring all the birds near the fort in our aviary, if we are lucky we can persuade them to spy for us. I will try to Scry on Kendling and some of Zorall's children. Xank, Hamanap, do you think you could divine if Kendling is attacking alone or if he is followed by Zorall as well? Knowing the answer to that question may save a lot of people their lives. Also, what do we know about Kaladesh?" Leoavor and Verne both nod in agreement about postponing the Shrine construction. As Ering speaks, all listen closely, glad for the benefit of his deep education in such matters, and wait until he's finished to address their own concerns. "I understand you were able to bring back some weapons and armor from Zorall's caves too," Leoavor says first. "I think we should add that to the armories at once." "Water barrels are a good idea," Hamanap agrees. "Unlike in the caves, where we had only to worry about our own persons, dragonfire will be a great danger to our home here." Leoavor nods, reassuring her "I've had our fieldhands bringing in as much of the harvest early as they can, in case they try to burn our fields too, and I've been buying extra food stores from merchants who come the canal . I'll set extra guards to patrol at night, too." "We ought to start using that sign-countersign thing that Kendling was having his soldiers use in the caves..." Hamanap ponders, and explains it to Leoavor. "The better-trained ones will make excellent guard dogs," Kraggan adds, in answer to Ering's question. "Hounds don't have much for nightvision, but they have good hearing and can recognize any unfamiliar smell as a threat. I'll make sure they know the scent of all the freed slaves we're taking in, too." "My boys can help patrol the Hills ," Elk volunteers. "We'll keep an eye out for any scouts or outriders tryna sneak up. And if'n it comes to battle, we can hold our own, Appletree," he says to Kraggan with a flirtacious wink. Nate S. said: "Importantly, my Remove Poison power works but once per day. That said, I'm particularly resilient against poison myself and I have a feeling others may be as well. It might be helpful to have someone or someones test the water at regular intervals, so that we are not caught by surprise should they attempt such an act. I believe there are certain spells that can be used to purify the food and drink as well, should we become suspicious." Avariel rubs his chin. "In a battle, I can provide aerial support, but I can't fight dozen half dragons alone. We should prepare siege weapons if we have them." "I can ask Bahamut for an orison--a small magic--that can detect the presence of poisons," Hamanap says with a warm smile to Avariel. "And there is another that can purify that way, yes. I believe our Fateseeker can cast them as well. I will begin using the first to spot check the food prepared in our kitchens at mealtimes, and the water brought in for drinking, and preparing the second in case anything is compromised." Verne suggests, "Perhaps we ought to be stocking up on extra ammunition too, and piling it at the ready around the walls. Bows and crossbows can rain down hell on infantry, and a direct hit from a trebuchet could probably do a number on one of those flying half-dragons. That way if they bring the fight to the air, we can give you more support, Avariel. Kraggan can fight in the air too, with her gift of animal shapes." Josh said: hiskel-"Any chance For hammy and leo to coordinate a teleport for Limar? I'm sure he'd want to defend the waypoint from invaders." "I dont know much about kaladesh, he's a friend of Limars." "I could... maybe try ..." Leoavor says uncertainly. "I did spend some time in the Stonefare , but not a lot in any one place, so I'm not sure how accurately I could aim. The best bet would probably be that kobold Temple of Tiamat where we camped after we had to kill the whole tribe." He shudders at the memory of so much bloodshed. "I'll send to him and see if arrangements can be made," Hamanap says. "I spent some time with Kaladesh during the Siege of Waterwend ," Verne pipes up. "We were on guard duty together, watching the northern mouth of the Stone River for reinforcements from Rith. He's a young copper dragon, about my size... decent at stealth recon, which is ironic since he loves an audience. He really kept our spirits up during the long days of watching the river, with all his jokes and capering. Seemed like a good guy, reliable and kind-hearted, and the Red King trusts him enough to keep him in his inner circle." Ritt K. said: "Divination spell only works if the event will occur in one week. I also have to recover the spell back, therefore I won't have enough time to Sense Void on anyone" Xankoris proceed to cast Divination spell and ask, "If I begin recovering the spell that will take 4 weeks to finish, would I finished before Kendling strike The Waypoint?" (1d100 = 43; Success) Xankoris prays and meditates over his incense, burning a silvered feather to draw in the spirits of the air... He descends into a deep quiet, and at last his eyes open, glowing with a soft blue light. A different voice speaks from his lips, from across time and worlds; soft and feminine, but resonant with power: "I am Asahina Midori, and I have heard your plea for insight. The winds of destiny gather now about you, and a great storm is coming, such as the world has not seen in long ages. I see a dragon taking flight, and a fallen hero leading an army of darkness. Yet you have time to prepare, and must not waste it--for when the storm comes, it shall be stronger than you expected." The magic fades, and Xankoris is himself once more. "How strange..." Hamanap muses. "It sounded like she was saying yes , that Xankoris has at least four weeks to master this new spell, but I thought the divination spell could only see a week into the future?" Knowledge (history), (religion), and Spellcraft apply. After the war council... Dawi said: Josh said: - after the meeting hiskel will ask Ering to stay and show him the lexicon -asking her next question "where should i go to hear the true name of fire?" Ering will look in amazement at the Lexicon. "This artifact is incredible... I really wish I could spend more time studying Truenaming, but alas, our time is short and mastery of everything is impossible. Have you learned the full Truename of something or someone? Excluding yourself." And indeed, as she described, once she finishes turning the various sections to spell out her question in Draconic along its faces, the cube begins to spin on its own, whirling rapidly into a new configuration, before snapping to a stop and settling in her hands. Across its sides, it now reads in Draconic: "into the closest council of Shurreon". The last word is spelt phonetically in the manner used for proper names, leaving no doubt that it refers to your nemesis in the Stone River War. Truespeak and Spellcraft apply to the strange symbols. Josh said: whats the time relation between Limar and the party now? -want to know if its ok to level Hiskel -hiskel will also retrieve the lesser rod of enlarge spell, the range increase should be more useful now that we're out of the caves. It's Harvester 22nd in the main timeline, and Brewfest 3rd (about 10 days later) in Limar's sidequest, so he's still ECL10 right now. Leoavor takes her down to the vault , using his password to bypass his alarm spell and the hidden levers to disarm Jarkel's traps. He finds the Drow Lesser Metamagic Rod of Enlarge Spell for her, and also has Monty, Ben, Helra, and Alton Underbough help carry in the newest load of treasure from Zorall's caves to be stored here until it can be more thoroughly identified, divided up, and sold. Ering also later learns that Vigil returned the day before the raid team, and has been flying around with Hurock trying to gather as many birds as possible from the Hills of Light to the Waypoint's aviary .