Basic question: Is it possible to add a 'name' property to a text object? Long Explanation: I am developing API scripts for a game that uses a playmat for each character. There are certain conditions that they keep track of on their character sheet and each character has a playmat on a sheet called "Playmats". If I want to drop a token onto their playmat (or have a script do it), that is easy so long as the token and playmat graphics objects follow consistent naming conventions. I am trying to have a textbox that will update with information from the character's conditions. Basically, I want the script to do something like this: When Bob updates his Rage condition on his character sheet, register the changed attribute Find the textbox that corresponds to Bob's Rage on his playmat Update that textbox with the new information If there is no textbox corresponding to Bob's Rage on his playmat, create one with the proper information I can't figure out how to create a textbox that I can find and update later on, all of the fields are non-unique (except ID, and I don't have any way to predict what ID will be assigned to the object). How can I specify that this text object is Bob's Rage and not Sam's Rage or Bob's Shroud? Or is there some other way to solve this that I am totally missing?