So I've noticed a lot of times that my players weapon attack damages and/or spell attack damages will get set to a static 2 (+ modifiers). It's extremely intermittent and I haven't been able to reproduce it at will, but after weeks of seeing that happen, I found that, at least for the two equipped items I saw on my 5e OGL sheets, in the MODS field for the whip, for instance, it would read "Item Type: Melee Weapon, Damage: 2, Damage Type: Slashing,Melee Damage: 2,Melee Damage: 2,Melee Damage: 2,Melee Damage: 2,Melee Damage: 2,Melee Damage: 2,Melee Damage: 2,Melee Damage: 2,Melee Damage: 2,Melee Damage: 2,Melee Damage: 2,Melee Damage: 2,Melee Damage: 2,Melee Damage: 2,Melee Damage: 2,Melee Damage: 2,Melee Damage: 2,Melee Damage: 2,Melee Damage: 2,Melee Damage: 2,Melee Damage: 2,Melee Damage: 2" The easy answer is "disable all your APIs and turn them on one-by-one until you find the problem", but even with the 7 APIs I have installed, the problem is extremely intermittent and I do actually have a day job, so I can't test for days per API. I'm hoping I can list the APIs I run here and maybe others who have seen the issue can post theirs and maybe find a common denominator, unless someone knows that it's a Roll20 bug, that is. 5th ed OGL by roll20 TokenMod RecursiveTables TableExport 5eTrasureHoardGenerator MapLock GroupInitiative Hoping this will help someone or someone can help me or a little of both, Agnati