Chris N. said: Michael P. said: Actually, yes, I do this a lot. While my set up is a 32" HDTV on the left, and a 23" LCD on the right, they are both running in 1920x1080. Game grid tends to stay on the left and I keep info on the. I wish I could drag tokens "off-grid" to that area to use special objects. Is there anyway to use tokens as UI elements? Such as a spell book filled with macros for spells known, blah blah. I've got a suggestion for you that I often use. When I create the map canvas, I make it a bit larger than the map (with a 3 square or more border around the map) I then make the background a different color (usually black). You can make the area of the map much bigger than the actually map if needed. On my campaign map for the area, I actually have a chart next to the map that shows travel times so the players can use it as reference. And when a token is killed I often drag it off the map rather than deleting it. Now you can put stuff over in that area and just use Fog of War to prevent anyone from seeing anything. If you don't want something to Snap-to-Grid, just hold ALT while you drag it. Yes, this I know. But what I was talking about is more like having an element that stays on the screen. Like a macro button, only not a macro button. I guess the best way to do this for my purposes is to use that CSS wizardry and make a spell sheet on the character sheet that has casting macros. I just thought it would be nice to be able to things like a spell book, or a potion bottle on the screen you could click. Maybe we can bug Riley for icon support for macros and abilities. I think my players would much rather click a sword icon, then the boring off white button that says "basic-attacks."