Hi Roll20eers. I am really impressed by dynamic lighting. So impressed, in fact, that I am going to make a suggestion that not so long ago was way more than I thought would be practical. It has always been tricky in RPGs to reveal different things to different players. We've passed notes, sent people out of the room, etc., but those all have their downsides. My question: would it be possible to implement different views of the map for different players? And, if so, could dynamic lighting be implemented so that, if character A has a torch and moves away, that character B can see the things lit by character A's torch only to the extent that character A is visible to character B (given the light obstructions system and line-of-sight rules)? So, A could enter a new room and see the goblins in the corner, but B could only get a glimpse of the room (based on her/his position in the rear) and couldn't magically see everything that A, scouting ahead, could. Once an area is mapped, then it could be lit up for all (i.e., override dynamic lighting). Currently fog of war and dynamic lighting are an AND gate; perhaps an option of them being an OR gate would work for this. I suspect that player-specific map views would be a major upgrade, but can't hurt to put it on the stack. Great addition, in any event. Thom