So I have working code (best feeling ever) it's not fancy but it works.It creates a dropdown of the ability checks and skill that I have. I have my rolls roll 2 sets of dice (trying to call a variable that's also a query is a nightmare to get to work, so I avoided that like the plague) here is my following code: &{template:5eDefault} {{subheader=@{selected|character_name}}} {{subheaderright=Ability Check}} {{ability=1}} {{simple=1}} {{title=?{Type of Check?
|Acrobatics (DEX)|Animal Handling (WIS)|Arcana (INT)|Athletics (STR)|Deception (DEX)|History (INT)|Insight (WIS)|Intimidation (CHR)|Investigation (INT)
|Medicine (WIS)|Nature (INT)|Perception (WIS)|Performance (CHR)|Persuasion (CHR)|Religion (INT)|Sleight of hand (DEX)|Stealth (DEX)|Survival (WIS)|@{selected|custom_skill_1_name}|@{selected|custom_skill_2_name}|@{selected|custom_skill_3_name}|@{selected|custom_skill_4_name}|Basic Strength|Basic Dexterity|Basic Constitution|Basic Intelligence|Basic Wisdom|Basic Charisma } }} {{rollname=Result}} {{noadvroll=1}} {{roll1=[[1d20 + ?{What Ability?
|Acrobatics,[[@{selected|acrobatics}]] + [[@{selected|global_check_bonus}]] [ACRO]
|Animal Handling,[[@{selected|animalhandling}]]+[[@{selected|global_check_bonus}]] [ANIM]
|Arcana,[[@{selected|arcana}]]+[[@{selected|global_check_bonus}]] [ARC]
|Athletics, [[@{selected|athletics}]]+[[@{selected|global_check_bonus}]] [ATHL]
|Deception, [[@{selected|deception}]]+[[@{selected|global_check_bonus}]] [DECEPT]
|History,[[@{selected|history}]]+[[@{selected|global_check_bonus}]] [HIS]
|Insight,[[@{selected|insight}]]+[[@{selected|global_check_bonus}]] [INS]
|Intimidation,[[@{selected|intimidation}]]+[[@{selected|global_check_bonus}]] [INTIM]
|Investigation, [[@{selected|investigation}]]+[[@{selected|global_check_bonus}]] [INVEST]
|Medicine, [[@{selected|medicine}]]+[[@{selected|global_check_bonus}]] [MED]
|Nature, [[@{selected|nature}]]+[[@{selected|global_check_bonus}]] [NAT]
|Perception, [[@{selected|perception}]]+[[@{selected|global_check_bonus}]] [PERCEPT]
|Performance, [[@{selected|performance}]]+[[@{selected|global_check_bonus}]] [PERF]
|Persuasion, [[@{selected|persuasion}]]+[[@{selected|global_check_bonus}]] [PERS]
|Religion, [[@{selected|religion}]]+[[@{selected|global_check_bonus}]] [REL]
|Sleight of Hand,[[@{selected|sleightofhand}]]+[[@{selected|global_check_bonus}]] [SoH]
|Stealth, [[@{selected|stealth}]]+[[@{selected|global_check_bonus}]] [STEA]
|Survival,[[@{selected|survival}]]+[[@{selected|global_check_bonus}]] [SURV]
|@{selected|custom_skill_1_name},[[@{selected|custom_skill_1}]]+[[@{selected|global_check_bonus}]] [CUS1]
|@{selected|custom_skill_2_name},[[@{selected|custom_skill_2}]]+[[@{selected|global_check_bonus}]] [CUS2]
|@{selected|custom_skill_3_name},[[@{selected|custom_skill_3}]]+[[@{selected|global_check_bonus}]] [CUS3]
|@{selected|custom_skill_4_name},[[@{selected|custom_skill_4}]]+[[@{selected|global_check_bonus}]] [CUS4]
|Basic Strength,[[@{selected|basic_strength_check_mod}]]+[[@{selected|global_check_bonus}]] [STR]
|Basic Dexterity,[[@{selected|basic_dexterity_check_mod}]]+[[@{selected|global_check_bonus}]] [DEX]
|Basic Constitution,[[@{selected|basic_constitution_check_mod}]]+[[@{selected|global_check_bonus}]] [CON]
|Basic Intelligence,[[@{selected|basic_intelligence_check_mod}]]+[[@{selected|global_check_bonus}]] [INT]
|Basic Wisdom,[[@{selected|basic_wisdom_check_mod}]]+[[@{selected|global_check_bonus}]] [WIS]
|Basic Charisma,[[@{selected|basic_charisma_check_mod}]]+[[@{selected|global_check_bonus}]] [CHR] } ]] | [[1d20 + ?{What Ability?
|Acrobatics,[[@{selected|acrobatics}]] + [[@{selected|global_check_bonus}]] [ACRO]
|Animal Handling,[[@{selected|animalhandling}]]+[[@{selected|global_check_bonus}]] [ANIM]
|Arcana,[[@{selected|arcana}]]+[[@{selected|global_check_bonus}]] [ARC]
|Athletics, [[@{selected|athletics}]]+[[@{selected|global_check_bonus}]] [ATHL]
|Deception, [[@{selected|deception}]]+[[@{selected|global_check_bonus}]] [DECEPT]
|History,[[@{selected|history}]]+[[@{selected|global_check_bonus}]] [HIS]
|Insight,[[@{selected|insight}]]+[[@{selected|global_check_bonus}]] [INS]
|Intimidation,[[@{selected|intimidation}]]+[[@{selected|global_check_bonus}]] [INTIM]
|Investigation, [[@{selected|investigation}]]+[[@{selected|global_check_bonus}]] [INVEST]
|Medicine, [[@{selected|medicine}]]+[[@{selected|global_check_bonus}]] [MED]
|Nature, [[@{selected|nature}]]+[[@{selected|global_check_bonus}]] [NAT]
|Perception, [[@{selected|perception}]]+[[@{selected|global_check_bonus}]] [PERCEPT]
|Performance, [[@{selected|performance}]]+[[@{selected|global_check_bonus}]] [PERF]
|Persuasion, [[@{selected|persuasion}]]+[[@{selected|global_check_bonus}]] [PERS]
|Religion, [[@{selected|religion}]]+[[@{selected|global_check_bonus}]] [REL]
|Sleight of Hand,[[@{selected|sleightofhand}]]+[[@{selected|global_check_bonus}]] [SoH]
|Stealth, [[@{selected|stealth}]]+[[@{selected|global_check_bonus}]] [STEA]
|Survival,[[@{selected|survival}]]+[[@{selected|global_check_bonus}]] [SURV]
|@{selected|custom_skill_1_name},[[@{selected|custom_skill_1}]]+[[@{selected|global_check_bonus}]] [CUS1]
|@{selected|custom_skill_2_name},[[@{selected|custom_skill_2}]]+[[@{selected|global_check_bonus}]] [CUS2]
|@{selected|custom_skill_3_name},[[@{selected|custom_skill_3}]]+[[@{selected|global_check_bonus}]] [CUS3]
|@{selected|custom_skill_4_name},[[@{selected|custom_skill_4}]]+[[@{selected|global_check_bonus}]] [CUS4]
|Basic Strength,[[@{selected|basic_strength_check_mod}]]+[[@{selected|global_check_bonus}]] [STR]
|Basic Dexterity,[[@{selected|basic_dexterity_check_mod}]]+[[@{selected|global_check_bonus}]] [DEX]
|Basic Constitution,[[@{selected|basic_constitution_check_mod}]]+[[@{selected|global_check_bonus}]] [CON]
|Basic Intelligence,[[@{selected|basic_intelligence_check_mod}]]+[[@{selected|global_check_bonus}]] [INT]
|Basic Wisdom,[[@{selected|basic_wisdom_check_mod}]]+[[@{selected|global_check_bonus}]] [WIS]
|Basic Charisma,[[@{selected|basic_charisma_check_mod}]]+[[@{selected|global_check_bonus}]] [CHR] } ]] }} I was wondering, in my above code I have to basically specify twice so it prints nicely, cause the title is dependent on the choice. I use the same Key item in my query, but a different output (for the title I output text, for the actual roll I output the appropriate modifiers) I was just curious if anyone knew of a way (without the API, would prefer not to have to use it if I don't have to for this specifically) of utilizing 1 choice that would use the same query, but output both sets correctly. If this is not possible that's fine. I also posted this simply to allow others who are looking to do the same thing perhaps a guideline to getting it to work (I look at several different examples and used multiple methods to get this to work) My code is not versatile enough to be used with npc's (I already have a basic npc code for skills so didn't need it, not to mention most of my npc just need perception and stealth for the most part...). The part that I like the most from the above is that it keeps, for the most part, the same format as if my players pressed the roll button (without asking/prompting to roll for adv, again not worth trying to get that to work...) Hope someone else finds the above code useful even if i can't get an answer to my question :)