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Lighting a Torch or Sconce Macro

1401846657

Edited 1401863864
I don't know anything about creating macros. I'm new to roll20 and while, in time, I intend to learn about the art of creating macros, right now I'm looking for a quick solution to something I have a feeling will be easy for those who are experienced with macros. As the topic title suggests, I would love to have a macro that, with a token selected, causes the token to emit a certain amount of light. This, for me, would usually be when a player in my game lights a sconce or torch on a wall. While I appreciate that it doesn't take that much time to click on the token, go into its advanced options, and type in the light information, it would take a whole heck of a lot less time if I could just click the token and then click a macro. One level of a dungeon might have 50 or more sconces, so the time savings adds up quickly. Plus, it's just easier, and who doesn't like that? It seems like this would be a really simple, but frequently used, macro for torches, sconces, candles, fireplaces, and so on. A fancy addition to it could be a pop-up box where I can enter a distance the light travels (so that "candle" and "bonfire" give off different amounts of light),but even a set amount would be great. Can anyone help me with the macro? I searched all combinations of keywords I could think of for a solution to this and came up with nothing, but it's possible I wasn't using the best search terms. I apologize if this has already been discussed. If it has, please share the link to that discussion. Thanks!
Unfortunately the macro system can't manipulate or change the values or properties of any objects. Currently the only way to automate lighting and token manipulation is through the API (accessible with a Mentor level subscription)
Dang, if macros are over my head, the API is even more so. Oh well. It sounded like a cool idea. Thanks very much for your response, Mark! At least now I can stop searching for a way to make it work. Cheers!