Hi, I've got the following problem: Chat is not processing (showing up) messages that have relatively not large amount of question queries (talking about ?{Question?|Yes,1|No,0}) I know it's connected to queries for sure because I've tried sending extra long msgs (20k symbols including line breaks) and msgs with a lot of line breaks (120 lines msg). Both work fine, but If I try to send 18k msg with 50 line breaks that generates something for my game, it just doesn't show it. The msgs works fine if I divide it in 2 parts, but if I try to make it into 1, it stops working. And no, there is no error I could have made. Firstly, because msg is extra simple, and second, I'm quite good with macros. So now I'm forced to roll 2 macros instead of rolling 1. Yes, I know, I know, "1-st world problems be like...", but it's reasonable to expect for site to work properly, isn't it? :D Here's part 1 /me rolling ?{City?} trading info
/me rolling RAW GOODS
Hay: 6*[[(4d4+?{Community Size?|Hamlet,-2|Village,-1|Town,0|City,1|Capital City,2}[Community Size]-?{Port? Settlement bust be at least Village to have Riverport and at least Town to have Seaport. Settlement must be located on a body of water with other ports. Seaport must be connected to Sea.|None,0|Riverport,1|Seaport,2}[Port Level]-?{Lightning Rail?|No,0|Yes,1}[Lightning Rail access])*10]]% / 600
Wood Logs: 20*[[(4d4+?{Community Size?|Hamlet,-2|Village,-1|Town,0|City,1|Capital City,2}[Community Size]-?{Port? Settlement bust be at least Village to have Riverport and at least Town to have Seaport. Settlement must be located on a body of water with other ports. Seaport must be connected to Sea.|None,0|Riverport,1|Seaport,2}[Port Level]-?{Lightning Rail?|No,0|Yes,1}[Lightning Rail access])*10]]% / 1200
Grain: 15*[[(4d4+?{Community Size?|Hamlet,-2|Village,-1|Town,0|City,1|Capital City,2}[Community Size]-?{Port? Settlement bust be at least Village to have Riverport and at least Town to have Seaport. Settlement must be located on a body of water with other ports. Seaport must be connected to Sea.|None,0|Riverport,1|Seaport,2}[Port Level]-?{Lightning Rail?|No,0|Yes,1}[Lightning Rail access])*10]]% / 400
Vegetables: 5*[[(4d4+?{Community Size?|Hamlet,-2|Village,-1|Town,0|City,1|Capital City,2}[Community Size]-?{Port? Settlement bust be at least Village to have Riverport and at least Town to have Seaport. Settlement must be located on a body of water with other ports. Seaport must be connected to Sea.|None,0|Riverport,1|Seaport,2}[Port Level]-?{Lightning Rail?|No,0|Yes,1}[Lightning Rail access])*10]]% / 30
Hemp: 10*[[(4d4+?{Community Size?|Hamlet,-2|Village,-1|Town,0|City,1|Capital City,2}[Community Size]-?{Port? Settlement bust be at least Village to have Riverport and at least Town to have Seaport. Settlement must be located on a body of water with other ports. Seaport must be connected to Sea.|None,0|Riverport,1|Seaport,2}[Port Level]-?{Lightning Rail?|No,0|Yes,1}[Lightning Rail access])*10]]% / 40
Fruit: 5*[[(4d4+?{Community Size?|Hamlet,-2|Village,-1|Town,0|City,1|Capital City,2}[Community Size]-?{Port? Settlement bust be at least Village to have Riverport and at least Town to have Seaport. Settlement must be located on a body of water with other ports. Seaport must be connected to Sea.|None,0|Riverport,1|Seaport,2}[Port Level]-?{Lightning Rail?|No,0|Yes,1}[Lightning Rail access])*10]]% / 30
Cotton&Flax: 100*[[(4d4+?{Community Size?|Hamlet,-2|Village,-1|Town,0|City,1|Capital City,2}[Community Size]-?{Port? Settlement bust be at least Village to have Riverport and at least Town to have Seaport. Settlement must be located on a body of water with other ports. Seaport must be connected to Sea.|None,0|Riverport,1|Seaport,2}[Port Level]-?{Lightning Rail?|No,0|Yes,1}[Lightning Rail access])*10]]% / 400
Stone Slabs: 50*[[(4d4+?{Community Size?|Hamlet,-2|Village,-1|Town,0|City,1|Capital City,2}[Community Size]-?{Port? Settlement bust be at least Village to have Riverport and at least Town to have Seaport. Settlement must be located on a body of water with other ports. Seaport must be connected to Sea.|None,0|Riverport,1|Seaport,2}[Port Level]-?{Lightning Rail?|No,0|Yes,1}[Lightning Rail access])*10]]% / 100
Pitch: 5*[[(4d4+?{Community Size?|Hamlet,-2|Village,-1|Town,0|City,1|Capital City,2}[Community Size]-?{Port? Settlement bust be at least Village to have Riverport and at least Town to have Seaport. Settlement must be located on a body of water with other ports. Seaport must be connected to Sea.|None,0|Riverport,1|Seaport,2}[Port Level]-?{Lightning Rail?|No,0|Yes,1}[Lightning Rail access])*10]]% / 10
Sugar: 15*[[(4d4+?{Community Size?|Hamlet,-2|Village,-1|Town,0|City,1|Capital City,2}[Community Size]-?{Port? Settlement bust be at least Village to have Riverport and at least Town to have Seaport. Settlement must be located on a body of water with other ports. Seaport must be connected to Sea.|None,0|Riverport,1|Seaport,2}[Port Level]-?{Lightning Rail?|No,0|Yes,1}[Lightning Rail access])*10]]% / 20
Coffee&Tea: 5*[[(4d4+?{Community Size?|Hamlet,-2|Village,-1|Town,0|City,1|Capital City,2}[Community Size]-?{Port? Settlement bust be at least Village to have Riverport and at least Town to have Seaport. Settlement must be located on a body of water with other ports. Seaport must be connected to Sea.|None,0|Riverport,1|Seaport,2}[Port Level]-?{Lightning Rail?|No,0|Yes,1}[Lightning Rail access])*10]]% / 5
Metal Ingots: 60*[[(4d4+?{Community Size?|Hamlet,-2|Village,-1|Town,0|City,1|Capital City,2}[Community Size]-?{Port? Settlement bust be at least Village to have Riverport and at least Town to have Seaport. Settlement must be located on a body of water with other ports. Seaport must be connected to Sea.|None,0|Riverport,1|Seaport,2}[Port Level]-?{Lightning Rail?|No,0|Yes,1}[Lightning Rail access])*10]]% / 50
Salt: 10*[[(4d4+?{Community Size?|Hamlet,-2|Village,-1|Town,0|City,1|Capital City,2}[Community Size]-?{Port? Settlement bust be at least Village to have Riverport and at least Town to have Seaport. Settlement must be located on a body of water with other ports. Seaport must be connected to Sea.|None,0|Riverport,1|Seaport,2}[Port Level]-?{Lightning Rail?|No,0|Yes,1}[Lightning Rail access])*10]]% / 5
Furs: 30*[[(4d4+?{Community Size?|Hamlet,-2|Village,-1|Town,0|City,1|Capital City,2}[Community Size]-?{Port? Settlement bust be at least Village to have Riverport and at least Town to have Seaport. Settlement must be located on a body of water with other ports. Seaport must be connected to Sea.|None,0|Riverport,1|Seaport,2}[Port Level]-?{Lightning Rail?|No,0|Yes,1}[Lightning Rail access])*10]]% / 10}
/me rolling FINISHED PRODUCTS
Wood Planks: 50*[[(3d6+?{Community Size?|Hamlet,-2|Village,-1|Town,0|City,1|Capital City,2}[Community Size]-?{Port? Settlement bust be at least Village to have Riverport and at least Town to have Seaport. Settlement must be located on a body of water with other ports. Seaport must be connected to Sea.|None,0|Riverport,1|Seaport,2}[Port Level]-?{Lightning Rail?|No,0|Yes,1}[Lightning Rail access])*10]]% / 100
Leather: 80*[[(3d6+?{Community Size?|Hamlet,-2|Village,-1|Town,0|City,1|Capital City,2}[Community Size]-?{Port? Settlement bust be at least Village to have Riverport and at least Town to have Seaport. Settlement must be located on a body of water with other ports. Seaport must be connected to Sea.|None,0|Riverport,1|Seaport,2}[Port Level]-?{Lightning Rail?|No,0|Yes,1}[Lightning Rail access])*10]]% / 40
Clothing: 20*[[(3d6+?{Community Size?|Hamlet,-2|Village,-1|Town,0|City,1|Capital City,2}[Community Size]-?{Port? Settlement bust be at least Village to have Riverport and at least Town to have Seaport. Settlement must be located on a body of water with other ports. Seaport must be connected to Sea.|None,0|Riverport,1|Seaport,2}[Port Level]-?{Lightning Rail?|No,0|Yes,1}[Lightning Rail access])*10]]% / 10
Bricks: 350*[[(3d6+?{Community Size?|Hamlet,-2|Village,-1|Town,0|City,1|Capital City,2}[Community Size]-?{Port? Settlement bust be at least Village to have Riverport and at least Town to have Seaport. Settlement must be located on a body of water with other ports. Seaport must be connected to Sea.|None,0|Riverport,1|Seaport,2}[Port Level]-?{Lightning Rail?|No,0|Yes,1}[Lightning Rail access])*10]]% / 400
Beer: 10*[[(3d6+?{Community Size?|Hamlet,-2|Village,-1|Town,0|City,1|Capital City,2}[Community Size]-?{Port? Settlement bust be at least Village to have Riverport and at least Town to have Seaport. Settlement must be located on a body of water with other ports. Seaport must be connected to Sea.|None,0|Riverport,1|Seaport,2}[Port Level]-?{Lightning Rail?|No,0|Yes,1}[Lightning Rail access])*10]]% / 10
Cheese: 10*[[(3d6+?{Community Size?|Hamlet,-2|Village,-1|Town,0|City,1|Capital City,2}[Community Size]-?{Port? Settlement bust be at least Village to have Riverport and at least Town to have Seaport. Settlement must be located on a body of water with other ports. Seaport must be connected to Sea.|None,0|Riverport,1|Seaport,2}[Port Level]-?{Lightning Rail?|No,0|Yes,1}[Lightning Rail access])*10]]% / 20
Dried Fruit: 25*[[(3d6+?{Community Size?|Hamlet,-2|Village,-1|Town,0|City,1|Capital City,2}[Community Size]-?{Port? Settlement bust be at least Village to have Riverport and at least Town to have Seaport. Settlement must be located on a body of water with other ports. Seaport must be connected to Sea.|None,0|Riverport,1|Seaport,2}[Port Level]-?{Lightning Rail?|No,0|Yes,1}[Lightning Rail access])*10]]% / 30
Salted Fish: 15*[[(3d6+?{Community Size?|Hamlet,-2|Village,-1|Town,0|City,1|Capital City,2}[Community Size]-?{Port? Settlement bust be at least Village to have Riverport and at least Town to have Seaport. Settlement must be located on a body of water with other ports. Seaport must be connected to Sea.|None,0|Riverport,1|Seaport,2}[Port Level]-?{Lightning Rail?|No,0|Yes,1}[Lightning Rail access])*10]]% / 25
Salted Meat: 30*[[(3d6+?{Community Size?|Hamlet,-2|Village,-1|Town,0|City,1|Capital City,2}[Community Size]-?{Port? Settlement bust be at least Village to have Riverport and at least Town to have Seaport. Settlement must be located on a body of water with other ports. Seaport must be connected to Sea.|None,0|Riverport,1|Seaport,2}[Port Level]-?{Lightning Rail?|No,0|Yes,1}[Lightning Rail access])*10]]% / 25
Furniture: 50*[[(3d6+?{Community Size?|Hamlet,-2|Village,-1|Town,0|City,1|Capital City,2}[Community Size]-?{Port? Settlement bust be at least Village to have Riverport and at least Town to have Seaport. Settlement must be located on a body of water with other ports. Seaport must be connected to Sea.|None,0|Riverport,1|Seaport,2}[Port Level]-?{Lightning Rail?|No,0|Yes,1}[Lightning Rail access])*10]]% / 10
Honey: 5*[[(3d6+?{Community Size?|Hamlet,-2|Village,-1|Town,0|City,1|Capital City,2}[Community Size]-?{Port? Settlement bust be at least Village to have Riverport and at least Town to have Seaport. Settlement must be located on a body of water with other ports. Seaport must be connected to Sea.|None,0|Riverport,1|Seaport,2}[Port Level]-?{Lightning Rail?|No,0|Yes,1}[Lightning Rail access])*10]]% / 1
Inks: 5*[[(3d6+?{Community Size?|Hamlet,-2|Village,-1|Town,0|City,1|Capital City,2}[Community Size]-?{Port? Settlement bust be at least Village to have Riverport and at least Town to have Seaport. Settlement must be located on a body of water with other ports. Seaport must be connected to Sea.|None,0|Riverport,1|Seaport,2}[Port Level]-?{Lightning Rail?|No,0|Yes,1}[Lightning Rail access])*10]]% / 1
Parchment: 6*[[(3d6+?{Community Size?|Hamlet,-2|Village,-1|Town,0|City,1|Capital City,2}[Community Size]-?{Port? Settlement bust be at least Village to have Riverport and at least Town to have Seaport. Settlement must be located on a body of water with other ports. Seaport must be connected to Sea.|None,0|Riverport,1|Seaport,2}[Port Level]-?{Lightning Rail?|No,0|Yes,1}[Lightning Rail access])*10]]% / 1
Spirit: 30*[[(3d6+?{Community Size?|Hamlet,-2|Village,-1|Town,0|City,1|Capital City,2}[Community Size]-?{Port? Settlement bust be at least Village to have Riverport and at least Town to have Seaport. Settlement must be located on a body of water with other ports. Seaport must be connected to Sea.|None,0|Riverport,1|Seaport,2}[Port Level]-?{Lightning Rail?|No,0|Yes,1}[Lightning Rail access])*10]]% / 10
Tools: 30*[[(3d6+?{Community Size?|Hamlet,-2|Village,-1|Town,0|City,1|Capital City,2}[Community Size]-?{Port? Settlement bust be at least Village to have Riverport and at least Town to have Seaport. Settlement must be located on a body of water with other ports. Seaport must be connected to Sea.|None,0|Riverport,1|Seaport,2}[Port Level]-?{Lightning Rail?|No,0|Yes,1}[Lightning Rail access])*10]]% / 20
Wine: 20*[[(3d6+?{Community Size?|Hamlet,-2|Village,-1|Town,0|City,1|Capital City,2}[Community Size]-?{Port? Settlement bust be at least Village to have Riverport and at least Town to have Seaport. Settlement must be located on a body of water with other ports. Seaport must be connected to Sea.|None,0|Riverport,1|Seaport,2}[Port Level]-?{Lightning Rail?|No,0|Yes,1}[Lightning Rail access])*10]]% / 10 and here's part 2 /me rolling LUXURY PRODUCTS
Art Objects: 100*[[(2d10+?{Community Size?|Hamlet,-2|Village,-1|Town,0|City,1|Capital City,2}[Community Size]-?{Port? Settlement bust be at least Village to have Riverport and at least Town to have Seaport. Settlement must be located on a body of water with other ports. Seaport must be connected to Sea.|None,0|Riverport,1|Seaport,2}[Port Level]-?{Lightning Rail?|No,0|Yes,1}[Lightning Rail access])*10]]% / 1
Clockworks: 1k*[[(2d10+?{Community Size?|Hamlet,-2|Village,-1|Town,0|City,1|Capital City,2}[Community Size]-?{Port? Settlement bust be at least Village to have Riverport and at least Town to have Seaport. Settlement must be located on a body of water with other ports. Seaport must be connected to Sea.|None,0|Riverport,1|Seaport,2}[Port Level]-?{Lightning Rail?|No,0|Yes,1}[Lightning Rail access])*10]]% / 5
Corals: 300*[[(2d10+?{Community Size?|Hamlet,-2|Village,-1|Town,0|City,1|Capital City,2}[Community Size]-?{Port? Settlement bust be at least Village to have Riverport and at least Town to have Seaport. Settlement must be located on a body of water with other ports. Seaport must be connected to Sea.|None,0|Riverport,1|Seaport,2}[Port Level]-?{Lightning Rail?|No,0|Yes,1}[Lightning Rail access])*10]]% / 10
Essence: 50*[[(2d10+?{Community Size?|Hamlet,-2|Village,-1|Town,0|City,1|Capital City,2}[Community Size]-?{Port? Settlement bust be at least Village to have Riverport and at least Town to have Seaport. Settlement must be located on a body of water with other ports. Seaport must be connected to Sea.|None,0|Riverport,1|Seaport,2}[Port Level]-?{Lightning Rail?|No,0|Yes,1}[Lightning Rail access])*10]]% / 1
Fine Clothes: 150*[[(2d10+?{Community Size?|Hamlet,-2|Village,-1|Town,0|City,1|Capital City,2}[Community Size]-?{Port? Settlement bust be at least Village to have Riverport and at least Town to have Seaport. Settlement must be located on a body of water with other ports. Seaport must be connected to Sea.|None,0|Riverport,1|Seaport,2}[Port Level]-?{Lightning Rail?|No,0|Yes,1}[Lightning Rail access])*10]]% / 5
Glassware: 200*[[(2d10+?{Community Size?|Hamlet,-2|Village,-1|Town,0|City,1|Capital City,2}[Community Size]-?{Port? Settlement bust be at least Village to have Riverport and at least Town to have Seaport. Settlement must be located on a body of water with other ports. Seaport must be connected to Sea.|None,0|Riverport,1|Seaport,2}[Port Level]-?{Lightning Rail?|No,0|Yes,1}[Lightning Rail access])*10]]% / 20
Jewelry: 1500*[[(2d10+?{Community Size?|Hamlet,-2|Village,-1|Town,0|City,1|Capital City,2}[Community Size]-?{Port? Settlement bust be at least Village to have Riverport and at least Town to have Seaport. Settlement must be located on a body of water with other ports. Seaport must be connected to Sea.|None,0|Riverport,1|Seaport,2}[Port Level]-?{Lightning Rail?|No,0|Yes,1}[Lightning Rail access])*10]]% / 1
Marble Slabs: 250*[[(2d10+?{Community Size?|Hamlet,-2|Village,-1|Town,0|City,1|Capital City,2}[Community Size]-?{Port? Settlement bust be at least Village to have Riverport and at least Town to have Seaport. Settlement must be located on a body of water with other ports. Seaport must be connected to Sea.|None,0|Riverport,1|Seaport,2}[Port Level]-?{Lightning Rail?|No,0|Yes,1}[Lightning Rail access])*10]]% / 50
Pearls & Gems: 250*[[(2d10+?{Community Size?|Hamlet,-2|Village,-1|Town,0|City,1|Capital City,2}[Community Size]-?{Port? Settlement bust be at least Village to have Riverport and at least Town to have Seaport. Settlement must be located on a body of water with other ports. Seaport must be connected to Sea.|None,0|Riverport,1|Seaport,2}[Port Level]-?{Lightning Rail?|No,0|Yes,1}[Lightning Rail access])*10]]% / 1
Pigments: 175*[[(2d10+?{Community Size?|Hamlet,-2|Village,-1|Town,0|City,1|Capital City,2}[Community Size]-?{Port? Settlement bust be at least Village to have Riverport and at least Town to have Seaport. Settlement must be located on a body of water with other ports. Seaport must be connected to Sea.|None,0|Riverport,1|Seaport,2}[Port Level]-?{Lightning Rail?|No,0|Yes,1}[Lightning Rail access])*10]]% / 5
Porcelain: 750*[[(2d10+?{Community Size?|Hamlet,-2|Village,-1|Town,0|City,1|Capital City,2}[Community Size]-?{Port? Settlement bust be at least Village to have Riverport and at least Town to have Seaport. Settlement must be located on a body of water with other ports. Seaport must be connected to Sea.|None,0|Riverport,1|Seaport,2}[Port Level]-?{Lightning Rail?|No,0|Yes,1}[Lightning Rail access])*10]]% / 10
Precious Metal: 1k*[[(2d10+?{Community Size?|Hamlet,-2|Village,-1|Town,0|City,1|Capital City,2}[Community Size]-?{Port? Settlement bust be at least Village to have Riverport and at least Town to have Seaport. Settlement must be located on a body of water with other ports. Seaport must be connected to Sea.|None,0|Riverport,1|Seaport,2}[Port Level]-?{Lightning Rail?|No,0|Yes,1}[Lightning Rail access])*10]]% / 100
Rare Cloths: 75*[[(2d10+?{Community Size?|Hamlet,-2|Village,-1|Town,0|City,1|Capital City,2}[Community Size]-?{Port? Settlement bust be at least Village to have Riverport and at least Town to have Seaport. Settlement must be located on a body of water with other ports. Seaport must be connected to Sea.|None,0|Riverport,1|Seaport,2}[Port Level]-?{Lightning Rail?|No,0|Yes,1}[Lightning Rail access])*10]]% / 10
Rare Furs: 300*[[(2d10+?{Community Size?|Hamlet,-2|Village,-1|Town,0|City,1|Capital City,2}[Community Size]-?{Port? Settlement bust be at least Village to have Riverport and at least Town to have Seaport. Settlement must be located on a body of water with other ports. Seaport must be connected to Sea.|None,0|Riverport,1|Seaport,2}[Port Level]-?{Lightning Rail?|No,0|Yes,1}[Lightning Rail access])*10]]% / 3
Rare Leathers: 650*[[(2d10+?{Community Size?|Hamlet,-2|Village,-1|Town,0|City,1|Capital City,2}[Community Size]-?{Port? Settlement bust be at least Village to have Riverport and at least Town to have Seaport. Settlement must be located on a body of water with other ports. Seaport must be connected to Sea.|None,0|Riverport,1|Seaport,2}[Port Level]-?{Lightning Rail?|No,0|Yes,1}[Lightning Rail access])*10]]% / 20
Spices: 375*[[(2d10+?{Community Size?|Hamlet,-2|Village,-1|Town,0|City,1|Capital City,2}[Community Size]-?{Port? Settlement bust be at least Village to have Riverport and at least Town to have Seaport. Settlement must be located on a body of water with other ports. Seaport must be connected to Sea.|None,0|Riverport,1|Seaport,2}[Port Level]-?{Lightning Rail?|No,0|Yes,1}[Lightning Rail access])*10]]% / 5 If I combine them into 1 msg, it takes 18k symbols and 50 lines, both benchmarks I've tested and they have passed on test msgs. But for some reason (which can be only amount of question queries in msg based on a simple process of elimination) it refuses to process the msg. Tested on multiple browsers, and bunch of ppl in the game. Also tested separately in multiple different games. Doesn't work. It simply ignores the msg as it was never sent. Tested to be sent from "Ability" on character sheet, "Macros" in-game menu and simply by sending in chat box. Doesn't work.