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Cthulhu 7th Ed. Sheet by Roll20 - Confusing Damage Bonus/Impale Implementation

Extreme Success does not appear to be recognised correctly. From the 7th Ed Keeper's Rulebook: If the attacker achieves an Extreme success with a nonimpaling weapon (for example, blunt weapons, such as a fist, kick, or club), then they have hit a weak spot and caused maximum damage (plus maximum damage bonus, if any). So, for Brawl (base 1d3 ) with Dmg Bonus 1d4 : Normal Success : 1d3+1d4 - rolled correctly, e.g. 2 + 3 = 5 Extreme Result should be [1d]3+[1d]4=7, but it is rolled as per Normal Success . In addition, for Extreme Success with an Impaling Melee weapon , a knife (base 1d4), with Damage Bonus 1d4, it's not obvious what to specify in the weapon's Damage Bonus and Impale sections to achieve coherent results for Normal and Extreme Damage that usefully show maximum base and damage bonus + a base roll for the weapon as per the rules. I can easily do the calc myself, but that seems like a waste of the interface. Is the sheet wrong or am I not doing itright? And...thank you in advance.
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Edited 1596720574
I'm being cheeky and bumping this. It didn't get any traction a couple of days ago. I'd just like to see if another player or Roll20 have a comment and then I'll drop it.
Your right but it seems like Cthulhu doesn't get much priority.
1596732271
Kraynic
Pro
Sheet Author
Have you submitted a report through the Help Center?&nbsp; Generally, this character sheet forum is how to use a sheet or for getting issues with Community created sheets fixed.&nbsp; Since the sheet you are inquiring about is one created by Roll20, you might want to get the issue submitted somewhere a dev is more likely to see it. <a href="https://roll20.zendesk.com/hc/en-us/requests/new?ticket_form_id=360004417173" rel="nofollow">https://roll20.zendesk.com/hc/en-us/requests/new?ticket_form_id=360004417173</a>
Thanks Kraynic, I've submitted a report as you suggest.
Yeah Cthulhu is not high on their list of things around here, D&amp;D and Pathfinder brings in the money see, so they get the most attention.
If you look at the Q2 usage stats: <a href="https://blog.roll20.net/post/625558520752947200/the-orr-group-industry-report-q2-2020" rel="nofollow">https://blog.roll20.net/post/625558520752947200/the-orr-group-industry-report-q2-2020</a> Call of Cthulhu counts for more games than Pathfinder.
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Edited 1596804511
Rabulias said: If you look at the Q2 usage stats: <a href="https://blog.roll20.net/post/625558520752947200/the-orr-group-industry-report-q2-2020" rel="nofollow">https://blog.roll20.net/post/625558520752947200/the-orr-group-industry-report-q2-2020</a> Call of Cthulhu counts for more games than Pathfinder. I suspect that a driver for Roll20 support would be the greater presence that D&amp;D 5E and Pathfinder 2E enjoy in the Marketplace vis-a-vis Modules and Add-ons. Call of Cthulhu has hundreds of quality modules begging for conversion to Roll20 while Call of Cthulhu 7E is trivially backwards compatible with all of them. Why this situation persists is a mystery known only to Chaosium I guess. It's worth noting that the last two Roll20 updates for the 4th and 6th have included D&amp;D 5E sheet fixes.
1596807989
Kraynic
Pro
Sheet Author
One thing to keep in mind is that it isn't necessarily the same individual or team working on the D&amp;D 5E sheet that would also work on the Cthulhu sheet.&nbsp; I'm not sure what the status is now, but I know for a while they were looking for someone to work on the Starfinder sheet, and required not only the technical skills, but also that the person would need experience with the Starfinder rule set.&nbsp; I'm sure there are some people that do (or can) work on multiple system sheets, but it seems that Roll20 tries to have people work on sheets that have experience with that particular game system.