So Nick Olivo's excellent video on extending the functionality of the Map Change API got me thinking about what I actually want as functionality for manipulating maps. Since I am not competent at scripting I am trying to see how hard it would be to implement the following - all help / suggestions welcome! 1) I would like to be able to move myself as the GM to a specified map with a command - this would allow me to set this as a GMnote on a token and easily jump to the next area. 2) I would like to be able to easily define groups of maps (eg all those in an adventure) and have this selectable as a dropdown as part of a Map Change command. Ideally there would be a static list that was appended to this that is again user defined (eg random battle maps etc) My layperson take is that #1 is probably just a command I'm not aware of, and that #2 would ideally be great if it could defined in say a simple Handout that could be scraped where the groups are annotated somehow and then each line below is a map name. Then I guess an API command is needed to "set the active map group" with a drop down, which then passes the child map list (+that of "universal" or something) to a variable that can be called as the dropdown in a MapChange command? I'm sure I'm either dramatically under or over thinking this... all help appreciated!