Following on from the original NPC statblock thread (which is now closed) , I have made a slight update to use "selected|character_id" instead of "selected|character_name". This means that the macro still works if the character name has brackets in it. I have also added the damage vulnerabilities that were missing from Keith's original version... /w gm &{template:npcaction}{{rname=@{selected|character_name}}}{{name=@{selected|npc_type} **HP: **@{selected|bar1} / @{selected|hp|max} | ** AC: ** @{selected|npc_ac} | **Speed: ** @{selected|npc_speed} **Languages: **@{selected|npc_languages} **Senses: **@{selected|npc_senses} **Resists: **@{selected|npc_resistances} **Vulnerabilities:** @{selected|npc_vulnerabilities} **Immune: **@{selected|npc_immunities} **Cond. Immune: **@{selected|npc_condition_immunities}}}{{description=**Abilities** [**Str @{selected|strength}** *(@{selected|strength_mod})*](~@{selected|character_id}|npc_str) | [save](~@{selected|character_id}|npc_str_save) [**Dex @{selected|dexterity}** *(@{selected|dexterity_mod})*](~@{selected|character_id}|npc_dex) | [save](~@{selected|character_id}|npc_dex_save) [**Con @{selected|constitution}** *(@{selected|constitution_mod})*](~@{selected|character_id}|npc_con) | [save](~@{selected|character_id}|npc_con_save) [**Int @{selected|intelligence}** *(@{selected|intelligence_mod})*](~@{selected|character_id}|npc_int) | [save](~@{selected|character_id}|npc_int_save) [**Wis @{selected|wisdom}** *(@{selected|wisdom_mod})*](~@{selected|character_id}|npc_wis) | [save](~@{selected|character_id}|npc_wis_save) [**Cha @{selected|charisma}** *(@{selected|charisma_mod})*](~@{selected|character_id}|npc_cha) | [save](~@{selected|character_id}|npc_cha_save) **Skills** [Acrobatics](~@{selected|character_id}|npc_Acrobatics) | [Animal Handling](~@{selected|character_id}|npc_Animal_Handling) | [Arcana](~@{selected|character_id}|npc_Arcana) | [Athletics](~@{selected|character_id}|npc_Athletics) | [Deception](~@{selected|character_id}|npc_Deception) | [History](~@{selected|character_id}|npc_History) | [Insight](~@{selected|character_id}|npc_Insight) | [Intimidation](~@{selected|character_id}|npc_Intimidation) | [Investigation](~@{selected|character_id}|npc_Investigation) | [Medicine](~@{selected|character_id}|npc_Medicine) | [Nature](~@{selected|character_id}|npc_Nature) | [Perception](~@{selected|character_id}|npc_Perception) | [Performance](~@{selected|character_id}|npc_Performance) | [Persuasion](~@{selected|character_id}|npc_Persuasion) | [Religion](~@{selected|character_id}|npc_Religion) | [Sleight of Hand](~@{selected|character_id}|npc_Sleight_of_Hand) | [Stealth](~@{selected|character_id}|npc_stealth) | [Survival](~@{selected|character_id}|npc_survival) **Actions** [@{selected|repeating_npcaction_$0_name}](~@{selected|character_id}|repeating_npcaction_$0_npc_action) [@{selected|repeating_npcaction_$1_name}](~@{selected|character_id}|repeating_npcaction_$1_npc_action) [@{selected|repeating_npcaction_$2_name}](~@{selected|character_id}|repeating_npcaction_$2_npc_action) [@{selected|repeating_npcaction_$3_name}](~@{selected|character_id}|repeating_npcaction_$3_npc_action) [@{selected|repeating_npcaction_$4_name}](~@{selected|character_id}|repeating_npcaction_$4_npc_action) }}