I have recently implemented Dynamic Lighting in my campaign, so I'm pretty new to it. One trick that I used to used prior to DL was to put the "second floor" (or additional levels/layers) of a map on the GM Layer and shift them to the Map layer when the players discovered that part. The issues that I'm having is that if I set up DL walls for the first floor and the layout of the second floor isn't the same, the DL walls are useless. Is there a way to hot-swap wall sections to and from the DL layer? In most cases, my additional levels are split up into single rooms (so that I can reveal them one at a time), and I don't want to make a separate map for one room.