Hey folks! More awesome and exciting news! We’re making some updates to the way Character Sheets work on the backend. These updates will not have any user-facing changes, but allows us to do the following: Support Character Sheets in the mobile app beta Improve Character Sheet deployment Character Sheet changes will deploy automatically after being merged (no more waiting till the next Tuesday. Yay!) Faster fixes for breaking changes Utilize better caching services for Character Sheets Additionally, this will allow for some exciting new possibilities down the road, including but not limited to: automatic versioning, designated ‘beta’ sheet versions, and much more! These changes do impact how we're serving the data for all sheets. As such, there is the potential that HTML, CSS and Translations might not work in the VTT exactly the same way as the previous system. We've been testing this internally for a while, but with 800+ character sheets, we can't check them all ourselves. To help verify these new updates, we would love to have the community review your sheets to test these backend changes as well. Please test and give us any feedback, issues, or comments you have! Starting now, these changes are available for testing on the Dev Server . To test, create a Custom Sheet Sandbox game on the Dev Server , or create a normal game on the Dev Server , and add your sheet via Custom Character Sheet code, or select it via the Character Sheet dropdown. As you go through and test, here are some things to specifically look for: Is your sheet displaying correctly? (html, css, etc.) Are translations showing up normally? Are any missing? Are you noticing anything strange occur with sheet workers, roll templates, etc.? If you notice anything in your testing, please respond in this thread with the following: A description of the problem and reproduction steps if possible The name of the Character Sheet A link or name of the game you were testing with Thank you for your assistance in making Character Sheets better! As always, happy rolling! :)