I don't think they can. I'm a Pro user, and while I lack the coding knowledge to mess with the API, there shouldn't be anything I'm unable to do -- except mess with Updated Dynamic Lighting. To grasp the most basic understanding of how a lighting macro is formed, all I'm attempting to do is to remove vision from a token . I've tried several different macros. (All of these are derived from larger macros with all sorts of options. To learn, I'm just trying to blind a token .) First, meet Bob's House . Bob's House is a map. Page Details Dynamic Lighting Barriers Restrict Movement = On Updated Dynamic Lighting Updated Dynamic Lighting = ON Explorer Mode = On Daylight Mode = Off Update when Token Drop = On Legacy Lighting Nothing enabled here. Now, meet Bob the token. Details Represents Character: Bob Controlled By (Determined by Character settings) ((All Players)) Updated Dynamic Lighting Vision = On Night Vision = On Night Vision Distance = 40 Tint Color = Gray? Night Vision Effect = Dimming Dimming Start = 20 feet All other settings disabled or set to 0. Legacy Lighting All settings disabled or left at default. The Classic (Aaron's Macro? Link ) !token-mod --set light_hassight#no light_angle#360 light_otherplayers#no This is a token macro. (I click the token. With the token still selected, I use the macro.) On use, nothing happens. But that's okay. I understand lighting has since changed. To blind a token, again: Link !token-mod --set light_otherplayers|off light_radius|0 light_dimradius|0 light_angle|360 Doesn't work, but again, old macro though. So I search for more recent posts and find this for Normal Vision. Link !token-mod --on has_bright_light_vision emits_bright_light emits_low_light --set bright_light_distance#0 low_light_distance#0 Doesn't work. Nothing in Bob's settings changes. I'm sorry for coming off so irritated, I just feel lost. Is it simply in development still?