I've been trying to set up a template character to start adding in some homebrew monsters from D&D Beyond mainly for having them just drag and droppable into the game but I've run into a snag with finding or trying to create a token action for the NPC's saving throws. I found a few online but none of them really seem to do the trick properly. I've mostly set everything up with the creature's saving throws but with the macro I use currently: /w gm &{template:default} {{name=Saving Throws}} {{Str Save= [[1d20+@{strength_save_bonus}]] | [[1d20+@{strength_save_bonus}]]}} {{Dex Save= [[1d20+@{dexterity_save_bonus}]] | [[1d20+@{dexterity_save_bonus}]]}} {{Con Save= [[1d20+@{constitution_save_bonus}]] | [[1d20+@{constitution_save_bonus}]]}} {{Int Save= [[1d20+@{intelligence_save_bonus}]] | [[1d20+@{intelligence_save_bonus}]]}} {{Wis Save= [[1d20+@{wisdom_save_bonus}]] | [[1d20+@{wisdom_save_bonus}]]}} {{Cha Save= [[1d20+@{charisma_save_bonus}]] | [[1d20+@{charisma_save_bonus}]]}} It doesn't seem to, for example, add the 7 bonus to strength that they creature has when rolling this. Just does the base d20 roll + modifier. The creature created has a Strength of 18 for a +4 to checks and saving throws with proficiency in it as well, with the grand total coming up to 7. Does anyone how how to solve this or is it the fault of the macro?