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Changes to spell system for 5e OGL by roll20

I was trying to input a 9th level character today and noticed that the spells perform in erratic ways.  For instance, spiritual weapon doesn't ask level or roll damage when cast.  Some spells throw the save at the bottom of the spell card while others don't.  I'm wondering if there is a way to figure out which lines effect these things without having to physically start playing with settings?
No damaging spell will ask the spell level until it goes to roll the damage, so Spiritual Weapon, if you have automatic damage rolls turned off, won't ask what spell level it was when you cast it, only when you click to roll the damage from the attack roll in the chat. All spells that output a spellcard should be listing the spell save DC at the bottom, as it has no specific thing it looks for other than a spellcard, it was added upon users requests, and this was the simplest way to get it to work without needing to recode every spell in the Comendium.