Hi everybody, I hope this is the right place to post this kind of question. I've just made a subscription to the platform and the first thing that I did was playing with dynamic lights, but I started with something that is probably too complicated for my simple mind: I'm trying to give some natural obstacle a shade based on where my players will position themselves, but to avoid that the natural obstacles were completely obscured I drew the border only one side of them, in this way the objects are still visible and the players will understand what is casting that shade. But, for some reasons, I noticed that the source of light (I enable the Daylight Mode, since is a fight during the day) is coming from the middle of the map, this means that the shades are casted in different directions and that even using a character token with the dynamic lights already set, the shades are still there and also if I put the character near the physical obstacle the shade doesn't change, it actually stays ON the character token. I put a couple of images to give you a better vision of the problem (I'm clicking on the "open in another page" option, but is not working). Screenshot 1 Screenshot 2