Hi everyone, I have a macro (that relies on token mod) that I used to easily change token sight/light with a single click to represent darkvision, different types of light sources and magical effects. I was trying to update it to UDL yesterday and while most of it is fine, I am having an issue with the Directional Light. More specifically when I run the macro the directional light doesn't seem to be applied. However when I check the token the directional light has been switched on and a direction has been set. If I click into the direction box and click save settings then it works. Anyone have any ideas on whether this is fixable or a consequence of how UDL currently works? The macro code is (the directional element is currently only on the final line in the Bullseye Lantern part): ?{Light |Human,!token-mod --set has_night_vision|1 --set night_vision_distance|15 --set emits_bright_light|0 --set emits_low_light|0 ; |Half Darkvision,!token-mod --set has_night_vision|1 --set night_vision_distance|60 --set emits_bright_light|0 --set emits_low_light|0 ; |Full Darkvision,!token-mod --set has_night_vision|1 --set night_vision_distance|120 --set emits_bright_light|0 --set emits_low_light|0 ; |Torch,!token-mod --set has_night_vision|0 --set emits_bright_light|1 --set emits_low_light|1 --set bright_light_distance|20 --set low_light_distance|20 ; |Hooded Lantern Open,!token-mod --set has_night_vision|0 --set emits_bright_light|1 --set emits_low_light|1 --set bright_light_distance|30 --set low_light_distance|30 ; |Hooded Lantern Closed,!token-mod --set has_night_vision|0 --set emits_bright_light|1 --set emits_low_light|1 --set bright_light_distance|0 --set low_light_distance|15 ; |Candle,!token-mod !token-mod --set has_night_vision|0 --set emits_bright_light|1 --set emits_low_light|1 --set bright_light_distance|5 --set low_light_distance|15 ; |Camp,!token-mod --set has_night_vision|0 --set emits_bright_light|1 --set emits_low_light|1 --set bright_light_distance|35 --set low_light_distance|35 ; |Cantrip,!token-mod --set has_night_vision|0 --set emits_bright_light|1 --set emits_low_light|1 --set bright_light_distance|20 --set low_light_distance|20 ; |Daylight Cantrip,!token-mod --set has_night_vision|0 --set emits_bright_light|1 --set emits_low_light|1 --set bright_light_distance|60 --set low_light_distance|60 ; |Produce Flame,!token-mod --set has_night_vision|0 --set emits_bright_light|1 --set emits_low_light|1 --set bright_light_distance|10 --set low_light_distance|10 ; |Flametongue,!token-mod --set has_night_vision|0 --set emits_bright_light|1 --set emits_low_light|1 --set bright_light_distance|40 --set low_light_distance|40 ; |Holy Symbol of Ravenkind,!token-mod --set has_night_vision|0 --set emits_bright_light|1 --set emits_low_light|1 --set bright_light_distance|30 --set low_light_distance|30 ; |Bullseye Lantern Test,!token-mod --set has_directional_bright_light|1 --set has_night_vision|0 --set emits_bright_light|1 --set emits_low_light|1 --set bright_light_distance|60 --set low_light_distance|60 --set directional_bright_light_total|60 --set directional_bright_light_center|0} Feel free to grab it if you like, however you will note that I used | instead of | in the rows, this is substituted when saving the macro, however a consequence of this approach is that if you open the macro it goes weird and you need to cut and paste back in again to get it to work.