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Status effects/invisibility

I'm thinking like a check-box or something to make token invisible to players.
Right now the solution is to just move the token to the GM layer. It would be nice however if the player could be rendered invisible to the other players.
1616374296
Tony R.
Pro
Sheet Author
A good workaround for this is either Arron's Bump Script (requires pro) or you can upload a transparent png, add it to a rollable table along with token you to to be able to turn invisible, then add that token to the map, then toggle between the visible and invisible side. It would end up working like this . I highly recommend the Bump Script for the meantime if you ever upgrade to pro. It allows you to quickly move tokens between the Token Layer and GM Layer, but not require you to go to the GM layer to move again. It looks like this in use. The purple square is invisible to everyone but you, and the token hidden on the GM layer follows the purple square as you move it. Once you hit the Bump macro, it moves the token to the token's layer.
1616445319

Edited 1616445382
If you enable advance keyboard shortcuts, you can very quickly move tokens from visible to invisible (Aaron's aforementioned Bump script is the best option, because it lets you move the invisible token around without leaving the object layer). L = move token to... O/K/M/, = layers (object, GM, map, dynamic lighting) So my quickie tip for moving a selected token to the GM layer is to type LKO. That moves the token to the GM layer, and then makes the object layer the active layer. These three letter "words" have become part of my routine. LKO - banish token to GM layer LOO - return token to object layer LMO - banish token to the map L,O -  banish token to dynamic lighting In all of the above cases, after typing the three letters, you'll be on the object layer. You can obviously adjust that to taste.
Being able to mess around with tokens invisible to select players without resorting to the GM layer would be great. It would save time as well as allow some players to see the token if they have a reason to. For example an enemy goes invisible and a player casts "see invisibility" on himself. Letting that player and not the others would provide immersion. Then there's the case where one player uses invisibility, and the rest of the party can't see him.
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