Thanks, guys, I was afraid of those answers :) I'm adding graphical output to the Radar script in addition to the current text/table output. Just making circular "blips" on what looks like a radar screen. Currently getting height & width of tokens to make the pings proportional. Non-square dimensions become an ellipse instead of a circle, but if the token is rotated some arbitrary amount then the ping orientation won't match. Would be super easy with rotate, but alas such is life. Graphics could technically work with a bunch of images corresponding to multiple rotation angles, but the pings are also potentially color-coded based on user-defined text and color filters. I suppose I could overlay a tinted semi-transparent element over a mostly white elliptical background image. Aligning the images would prob be a PIA, though. Example with all square-dimension tokens. The actual square token is the center of the radar wave. (filtering on npc_type attribute -> Undead are blue, celestials are yellow, fiends are red) I was able to draw diagonal lines (not shown above; optional formatting) by using a mostly transparent linear-gradient fill with super-narrow color. I could probably overlay one of those on top of pings of rotated tokens to show the actual angle. Kinda meh, though. I may just keep everything as circles of the largest dimension (possible only if token is rotated) or some other cop-out. Folks using it for a space- or other vehicle-based game will probably feel the pain the most, as I imagine there are more instances of rectangular dimensions and rotation. Probably a small subset of a probably already small user base for a niche script, though. I'm sure I'm over thinking it!