This is a sheet for Shadowrun Sixth World (6e). The sheet was originally started by Cassie Levett based on a Shadowrun 5e sheet and work fell to the way side as other projects came up. I have tried to do Cassie's original work justice and bring the sheet up to the current Sixth World rules.
I have released it into the wild to get feedback and bug reports to continue to improve it. Please leave bug reports and criticism (preferably constructive) in this thread and I'll do what I can. The PC Sheet is fully functional, with new functionality being added occasionally. The NPC sheets are coming along most of the main attributes and derived stats are now matched to the PC sheet and I will be working on the repeating sections next.
Please when reporting a bug explain the steps required to reproduce it, including if possible any values related to it if it's a calculation or roll error. Also please be patient with me as I'm relatively new to doing front end work so css, modern html and js are not my strong suits.
Happy Gaming,
Chuz
Here is a link to the Work In Progress documentation for the sheet (Note doesn't open in a new window/tab): Shadowrun Sixth World Roll20 Character Sheet Documentation
Future Features Wishlist
- GOD character sheet (track OS score for multiple characters, npcs)
- Make Magic updated if Essence drops below it
- Major/Minor Actions block for PCs, maybe auto-calculated also?
- Duplicate multiple matrix devices like PC sheet has for NPCs
- Skills->Mod - make Skills->Mod apply to all rolls with the appropriate skill, could probably be achieved by setting attr_SKILLNAME_mod when setting attr_SKILLNAME and then doing a search and replace for @{skillname} to replace with @{skillname}+@{skillname_mod} for EACH of the hardcoded skillnames.
- Add a spot (in options since that's displayed first?) to enter which Priorities were chosen.
- Add defense roll modifiers to individual defense rollers, Defense, Direct Spell Defense, Indirect Spell Defense ... others? Open those up to Modifications in safe mode.
- Share button for Augs to share the name, rating, notes to chat
- Bought Hits summon button/calculator for spirits / sprites
- Add a "Default Firing Mode" option to ranged weapons so when they are set to primary that is the already selected firing mode.
- Spell roll template have section {{resist=}}
- Add Signature Maneuvers section (Core Tab beside Qualities and Martial Arts seems like the right spot)
- Add "Untrained" -1 dicepool option to matrix roll buttons on the "Specialized/Expert" query.
Updates
Ongoing
Here's a preview image of the "main" page/tabs in normal and dark mode.
Here's a setup that works for the GroupInitiative API Script add-on to roll meat space initiative for your tokens. Only works for PC and NPC->Grunt sheets due to other npcs using AR/VR/Astral for initiative.ONLY for meat space initiative NOT Astral, AR, Cold VR or Hot VR.
- Load the GroupInitiative API script into your game
- Set up a macro in game to perform these two commands to set it up
!group-init-config --set-die-size|6 --set-dice-count-attribute|initiative_dice
!group-init --add-group --bare initiative_baseTo roll initiative for tokens, place them on the table, select the tokens you want to roll for then use `!group-init` in chat. I set this up as a universal token macro in my games.